In this tutorial, you'll learn the basics of building Haskell
applications with Bazel. You will set up your workspace and build
a simple Haskell project that illustrates key Bazel concepts, such as
targets and BUILD.bazel
files. After completing this tutorial, take
a look at :ref:`Common Haskell build use cases <use-cases>` for
information on more advanced concepts such as writing and running
Haskell tests.
In this tutorial you'll learn how to:
- build a target,
- visualize the project's dependencies,
- split the project into multiple targets and packages,
- control target visibility across packages,
- reference targets through labels.
On a Unix system you will need the following tools installed.
gcc
libffi
libgmp
libtinfo5
make
python3
(python
also needs to be available in$PATH
. Depending on your distro, this might require installing thepython
meta-package, which might use Python 2 or 3,rules_haskell
works with both.)
On Ubuntu you can obtain them by installing the following packages.
build-essential libffi-dev libgmp-dev libtinfo5 libtinfo-dev python python3
On Windows you will need.
msys2
python3
Next, install Bazel if you don't have it installed already. Then, retrieve
the rules_haskell
GitHub repository:
git clone https://github.com/tweag/rules_haskell/
The sample project for this tutorial is in the tutorial
directory and is structured as follows:
rules_haskell └── tutorial ├── WORKSPACE ├── main │ ├── BUILD.bazel │ └── Main.hs └── lib ├── BUILD.bazel └── Bool.hs
The first thing to do is to:
$ cd tutorial
If you use the NixOS
distribution, also run the following command:
$ echo 'test --host_platform=@rules_haskell//haskell/platforms:linux_x86_64_nixpkgs' >> .bazelrc.local
Before you can build a project, you need to set up its workspace. A workspace is a directory that holds your project's source files and Bazel's build outputs. It also contains files that Bazel recognizes as special:
- the
WORKSPACE
file, which identifies the directory and its contents as a Bazel workspace and lives at the root of the project's directory structure, - one or more
BUILD.bazel
files, which tell Bazel how to build different parts of the project. (A directory within the workspace that contains aBUILD.bazel
file is a package. You will learn about packages later in this tutorial.)
To designate a directory as a Bazel workspace, create an empty file
named WORKSPACE
in that directory.
When Bazel builds the project, all inputs and dependencies must be in the same workspace. Files residing in different workspaces are independent of one another unless linked, which is beyond the scope of this tutorial.
It is recommended to use a .bazel
extension for each BUILD
file to
avoid clashing with files or folders already using that name.
A BUILD.bazel
file contains several different types of instructions for
Bazel. The most important type is the build rule, which tells Bazel
how to build the desired outputs, such as executable binaries or
libraries. Each instance of a build rule in the BUILD.bazel
file is
called a target and points to a specific set of source files and
dependencies. A target can also point to other targets.
Take a look at the BUILD.bazel
file in the tutorial/lib
directory:
haskell_library( name = "booleans", srcs = ["Bool.hs"], )
In our example, the booleans
target instantiates the
haskell_library rule. The rule tells Bazel to build a reusable
(statically or dynamically linked) library from the Bool.hs
source
file with no dependencies.
The attributes in the target explicitly state its dependencies and
options. While the name
attribute is mandatory, many are optional.
For example, in the booleans
target, name
is self-explanatory,
and srcs
specifies the source file(s) from which Bazel builds the
target.
Let's build your sample project. Run the following command:
$ bazel build //lib:booleans
Notice the target label - the //lib:
part is the location of our
BUILD.bazel
file relative to the root of the workspace, and booleans
is what we named that target in the BUILD.bazel
file. (You will learn
about target labels in more detail at the end of this tutorial.)
Bazel produces output similar to the following:
INFO: Found 1 target... Target //lib:booleans up-to-date: bazel-bin/lib/libZSbooleans/libZSbooleans.conf bazel-bin/lib/libZSbooleans/package.cache INFO: Elapsed time: 2.288s, Critical Path: 0.68s
Congratulations, you just built your first Bazel target! Bazel places
build outputs in the bazel-bin
directory at the root of the
workspace. Browse through its contents to get an idea for Bazel's
output structure.
A successful build has all of its dependencies explicitly stated in
the BUILD.bazel
file. Bazel uses those statements to create the
project's dependency graph, which enables accurate incremental builds.
Let's visualize our sample project's dependencies. First, generate a text representation of the dependency graph (run the command at the workspace root):
bazel query --nohost_deps --noimplicit_deps \ 'deps(//lib:booleans)' --output graph
The above command tells Bazel to look for all dependencies for the
target //lib:booleans
(excluding host and implicit dependencies)
and format the output as a graph.
Then, paste the text into GraphViz.
On Ubuntu, you can view the graph locally by installing GraphViz and the xdot Dot Viewer:
sudo apt update && sudo apt install graphviz xdot
Then you can generate and view the graph by piping the text output above straight to xdot:
xdot <(bazel query --nohost_deps --noimplicit_deps \ 'deps(//lib:booleans)' --output graph)
As you can see, the first stage of the sample project has a single target that builds a single source file with no additional dependencies:
.. digraph:: booleans node [shape=box]; "//lib:booleans" "//lib:booleans" -> "//lib:Bool.hs" "//lib:Bool.hs"
Now that you have set up your workspace, built your project, and examined its dependencies, let's add some complexity.
While a single target is sufficient for small projects, you may want to split larger projects into multiple targets and packages to allow for fast incremental builds (that is, only rebuild what's changed) and to speed up your builds by building multiple parts of a project at once.
Let's split our sample project build into two targets. Take a look at
the BUILD.bazel
files in the tutorial/lib
and tutorial/main
directories. The contents of both files could have been kept in
a single BUILD.bazel
as follows:
haskell_library( name = "booleans", srcs = ["Bool.hs"], ) haskell_toolchain_library(name = "base") haskell_binary( name = "demorgan", srcs = ["Main.hs"], compiler_flags = ["-threaded"], deps = [":base", ":booleans"], )
With this single BUILD.bazel
file, Bazel first builds the booleans
library (using the haskell_library rule), then the demorgan
binary (which as an example uses the booleans
library to check one
of the De Morgan laws). The deps
attribute in the demorgan
target tells Bazel that the :booleans
library is required to build
the demorgan
binary. The binary also requires the base
built-in library that ships with GHC, to perform I/O among other
things. Libraries like base
, bytestring
and others that ship
with GHC are special in that they are prebuilt outside of Bazel. To
import them as regular targets, we use the haskell_toolchain_library rule.
Let's build this new version of our project:
$ bazel build //main:demorgan
Bazel produces output similar to the following:
INFO: Found 1 target... Target //main:demorgan up-to-date: bazel-bin/main/demorgan INFO: Elapsed time: 2.728s, Critical Path: 1.23s
Now test your freshly built binary:
$ bazel-bin/main/demorgan
Or alternatively:
$ bazel run //main:demorgan
If you now modify Bool.hs
and rebuild the project, Bazel will
usually only recompile that file.
Looking at the dependency graph:
.. digraph:: demorgan node [shape=box]; "//main:demorgan" "//main:demorgan" -> "//main:base\n//main:Main.hs" "//main:demorgan" -> "//lib:booleans" "//lib:booleans" "//lib:booleans" -> "//lib:Bool.hs" "//lib:Bool.hs" "//main:base\n//main:Main.hs"
You have now built the project with two targets. The demorgan
target builds one source file and depends on one other target
(//lib:booleans
), which builds one additional source file.
Let’s now split the project into multiple packages.
Notice that we actually have two sub-directories, and each contains
a BUILD.bazel
file. Therefore, to Bazel, the workspace contains two
packages, lib
and main
.
Take a look at the lib/BUILD.bazel
file:
haskell_library( name = "booleans", srcs = ["Bool.hs"], visibility = ["//main:__pkg__"], )
And at the main/BUILD.bazel
file:
haskell_toolchain_library(name = "base") haskell_binary( name = "demorgan", srcs = ["Main.hs"], compiler_flags = ["-threaded"], deps = [":base", "//lib:booleans"], )
As you can see, the demorgan
target in the main
package
depends on the booleans
target in the lib
package (hence the
target label //lib:booleans
) - Bazel knows this through the
deps
attribute.
Notice that for the build to succeed, we make the //lib:booleans
target in lib/BUILD.bazel
explicitly visible to targets in
main/BUILD.bazel
using the visibility
attribute. This is because by
default targets are only visible to other targets in the same
BUILD.bazel
file. (Bazel uses target visibility to prevent issues such
as libraries containing implementation details leaking into public
APIs.)
You have built the project as two packages with three targets and understand the dependencies between them.
In BUILD.bazel
files and at the command line, Bazel uses labels to
reference targets - for example, //main:demorgan
or
//lib:booleans
. Their syntax is:
//path/to/package:target-name
If the target is a rule target, then path/to/package
is the path
to the directory containing the BUILD.bazel
file, and target-name
is
what you named the target in the BUILD.bazel
file (the name
attribute). If the target is a file target, then path/to/package
is the path to the root of the package, and target-name
is the
name of the target file, including its full path.
When referencing targets within the same package, you can skip the
package path and just use //:target-name
. When referencing targets
within the same BUILD.bazel
file, you can even skip the //
workspace
root identifier and just use :target-name
.
Congratulations! You now know the basics of building a Haskell project with Bazel. Next, read up on :ref:`Common Haskell build use cases <use-cases>` and have a look cat_hs for an example build description of a full application. Then, check out the following:
- External Dependencies to learn more about working with local and
- remote repositories.
- The Build Encyclopedia to learn more about Bazel.
- The C++ build tutorial to get started with building C++ applications with Bazel.
- The Java build tutorial to get started with building Java applications with Bazel.
- The Android application tutorial to get started with building mobile applications for Android with Bazel.
- The iOS application tutorial to get started with building mobile applications for iOS with Bazel.
Happy building!
Note
This tutorial is adapted from the Bazel C++ build tutorial.