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Entity.cpp
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Entity.cpp
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: Entity.cpp
* Author: cancian
*
* Created on 21 de Junho de 2018, 16:30
*/
#include <typeinfo>
#include "Entity.h"
Entity::Entity() : ModelInfrastructure(Util::TypeOf<Entity>()) {
_name = "Entity " + Util::GenerateNewIdOfType<Entity>();
}
Entity::Entity(const Entity& orig) : ModelInfrastructure(orig) {
}
Entity::~Entity() {
}
void Entity::setEntityTypeName(std::string _entityTypeName) {
this->_entityTypeName = _entityTypeName;
}
std::string Entity::getEntityTypeName() const {
return _entityTypeName;
}
std::string Entity::show() {
return ModelInfrastructure::show() +
",entityTypeName=" + this->_entityTypeName; //+ ",attributeValues="+std::to_string(this->_attributeValues);
}
double Entity::getAttributeValue(std::string attributeName) {
}
void Entity::setAttributeValue(std::string attributeName, double value) {
}
void Entity::_loadInstance(std::list<std::string> words) {
}
std::list<std::string>* Entity::_saveInstance() {
std::list<std::string>* words = new std::list<std::string>();
return words;
}
bool Entity::_verifySymbols(std::string* errorMessage) {
//this->_
}