Releases: craftablescience/VPKEdit
v4.1.0
Tip
Read the install guide for assistance installing VPKEdit.
4.1 Highlights
- Six more supported formats: BMZ, FPX, GCF, GRP, PAK, PCK
- Translated to seven languages (3 fully, 4 partially)
- Audio preview implemented
- Created C wrapper library
- Many bug fixes
General Changes
- Add BMZ read and write support
- Add GCF v6 read-only support
- Add Godot PCK read-only support
- Also works for PCKs embedded inside executables
- Add GRP (Build Engine) read and write support
- Add PAK (Quake, others) read-only support
- When adding a new file to a VPK, prioritize saving it to empty space in an existing archive
- Fix problems when loading files larger than 4gb
GUI Changes
- Add translation support
- Complete languages: Dutch, Russian, Spanish
- Languages in progress: Bosnian, Japanese, Italian, Polish
- Add language selector in options menu (uses system language by default)
- You can help translate VPKEdit into your language of choice here: https://poeditor.com/join/project/yxR9MLc9X2
All translators are added to the application credits.
- Add audio preview (
.wav
files only for now, was very buggy with.mp3
files) - Add checksum verifier tool
- Add "Copy Path" button to file and folder context menus
- Display more file metadata in the status bar
- Display more valid attributes for files in the folder preview, for every supported pack file format
- Display VTF metadata in the bottom right of the preview (thanks @Trico-Everfire!)
- Use proper icons for navigation bar buttons instead of Unicode characters
- Fix previews not being able to understand files with uppercase letters in their extensions
- Fix the text preview not displaying text in non-UTF8 or non-ASCII encodings
- Add
.bns
file type to KeyValues preview - Movement with the arrow keys in the entry tree works again
- Always use valid Windows paths and filenames when extracting files on Windows
- Update to Qt 6.6.2 from 6.6.1
CLI Changes
- Remove
--allow-caps
, as case sensitivity is now directly controlled by the pack file and is no longer configurable
For Developers
- Create C wrapper library,
libvpkeditc
- Add example
PackFile
subclass in theexample
folder - Build PDBs in release and upload them (in Debug and Release) as an artifact in CI
v4.0.1
Tip
Read the install guide for assistance installing VPKEdit.
General Changes
- Fix BSP files being corrupted after writing the paklump
- Add GMA (Garry's Mod Addon) parser
- Fix keeping file handles active after parsing BSP, VPK files
v4.0.0
4.0 Highlights
- Added support for editing BSP paklumps
- Added a command-line VPK packer
- Tons of bug fixes and improvements to the UI
General Changes
- Add support for editing BSP pakfiles and ZIP (uncompressed, LZMA) files
- When failing to load archive VPKs, try to load the directory vpk instead
- When creating a VPK from a directory, don't crash processing files with non-ASCII names
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
- Fix two bugs with using relative paths in different places
- Fix the archive paths that will be copied when re-saving an existing VPK to a different folder
- Add a code of conduct and issue templates to the GitHub page
- Add badges to README.md for license, build status, and associated Discord server
- Add better screenshots to the readme, and added a custom social preview image
GUI Changes
- Add icons to entries in the entry tree
- Add option to disable icons in the entry tree
- Add "File > Open Recent" menu to open recent files
- Add a progress bar when saving VPK
- Add a progress bar when creating a VPK from a folder
- Add new VPK creation properties to VPK creation dialog
- Save to single file - when creating a VPK from a folder, save all the files to the directory VPK
- Preferred chunk size - size of archive VPKs created when adding files to the VPK
- Generate per-file MD5 entries - generate MD5 hash information for each file when saving VPKs
- Add new pack file properties under "Edit > Properties"
- Currently this is just the VPK version property, but it provides a framework for more properties in the future
- Add new entry properties to Entry Properties dialog
- Use Compression - In BSP/ZIP files, entries can optionally use LZMA compression
- Make
Delete
(andShift+Delete
) remove entries from entry tree or folder preview - Add a list of keyboard controls
- Fix some bugs when opening or closing a pack file and selecting "cancel" or "discard", where the internal state would no longer match the GUI
- Fix menu items staying disabled after failing to load a pack file
- Fix crash after viewing more than 512 items without closing the VPK
- Fix crash when Steam is installed but no Source games are found
- Also, don't show the "Open In" menu if no Source games are found
- Fix Source 2 games not appearing in "Open In" menu
- Center text in info previews
- Bundle credits text into the application, so
Help > About
dialog still works if CREDITS.md isn't present - Update the status text at the bottom of the window more consistently
- When creating a VPK from a folder, append "_dir" to the default name if it is a chunked VPK
- Don't append _dir to a VPK filestem if the folder it is being created from ends in _dir
- Fix files not being easily overwritable
- Fix entry options dialog not using the correct maximum preload bytes value
- Fix entry options dialog using inverted wording interacting with files versus folders
- Fix filenames not always being lowercased in the GUI compared to the VPK in memory
- Fix entry options inverting saving to dir vs archive
- Fix leaking memory when dialogs are closed successfully
- Use release name instead of release tag in the update checker dialog
- Always check the latest GitHub release in the update checker dialog
- Properly display beta versions (versions with a tweak number) as beta
- Properly display RC versions (versions where the tweak number matches this regex:
^99+$
)
CLI Changes
- Create CLI executable!
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-v
,--version
- specify version-c
,--chunksize
- specify chunk size-p
,--preload
- accepts a list of file extensions and/or filenames to preload in the directory VPK-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path--gen-md5-entries
- enables generating per-file MD5 hashes to store in the directory VPK--allow-caps
- stops automatically lowercasing filenames (filenames are now lowercased when packing by default)- Only pass this if you know what you're doing! Files with uppercase letters will not be loaded by Source
Installer Changes
- Add the CLI program to the installer
- BSP extension is now registered to VPKEdit using the installer
- When using the Linux installer, symlinks for the GUI and CLI are now created in
/usr/bin
, which puts the programs on the PATH- This was documented in INSTALL.md by @Nbc66
- Add VPKEdit to the WinGet package registry
- Create a PPA to serve VPKEdit packages over
apt
- Create binaries for bundling into Strata Source games (made for Portal 2: Community Edition)
For Developers
- Completely refactored the libvpkedit library. It would be faster to describe what hasn't changed, so rather than describe it here, I added a bunch of comments to the library. To use it now, call
PackFile::open
on the pack file, rather than the filetype-specificopen
method (unless you're using a nonstandard file extension) - Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
- Strip binaries of debug symbols in Linux installer creation process
- Fix edge case where it would write to an incorrect path if saving to the same place it was loaded from, when that path was manually specified in the
PackFile::bake
parameters - Use a more reliable check for if a filesystem entry is a file or not
v4.0.0-rc.1
VPKEdit 4.0 is almost done! Assuming no bugs are found with this version, this will become the 4.0.0 full release. All known bugs will be fixed in the full release.
Warning
You may encounter bugs using this version that I haven't found yet. If you encounter any, please make an issue here so the fix will go in the full release!
Known bugs (fixed in the full release):
- VPKEditCLI will append an extraneous ".vpk" to the filename printed in the console
- VPKEdit will append the packfile extension to the name of the folder when using the "Extract All" function
- VPKEdit will use the archive VPK filename instead of the directory VPK filename in the "Open Recent" menu when trying to open an archive VPK
- The "New VPK Properties" dialog in VPKEdit mistakenly uses bytes for the user-facing input instead of megabytes
- The "New VPK Properties" dialog in VPKEdit should not show "Save to single file" option when creating an empty VPK
- Multichunk VPKs (VPKs with
_XXX.vpk
next to them) don't copy their chunk files when saved to a different folder - VPKEdit does not save ZIP files and BSP files to a different path when "Save As" is selected
4.0 Highlights
- Added support for editing BSP paklumps
- Added a command-line VPK packer
- Tons of bug fixes and improvements to the UI
GUI Changes
- Don't crash after viewing more than 512 items without closing the VPK
- Center text in info previews
- Use release name instead of release tag in the update dialog
- Ignore prereleases in update checker
- Bundle credits text into the application, so
Help > About
dialog still works if CREDITS.md isn't present - Add a progress bar when saving VPK
- Add a progress bar when creating a VPK from a folder
- Update the status text at the bottom of the window more consistently
- Add an option to create a single-file VPK (the default is now a chunked VPK)
- Fix crash when Steam is installed but no Source games are found
- Also, don't show the "Open In" menu if no Source games are found
- When creating a VPK from a folder, append "_dir" to the default name if it is a chunked VPK
- Fix Source 2 games not appearing in "Open In" menu
- Fix files not being easily overwritable
- Fix entry options dialog not using the correct maximum preload bytes value
- Fix entry options dialog using inverted wording interacting with files versus folders
- Fix filenames not always being lowercased in the GUI compared to the VPK in memory
Changes since the last beta:
- Fix entry options inverting saving to dir vs archive
- Make
Delete
(andShift+Delete
) remove entries from entry tree or folder preview - Don't append _dir to a VPK filestem if the folder it is being created from ends in _dir
- Always check the latest GitHub release in the update checker
- Fix leaking memory when dialogs are closed successfully
- Add a list of keyboard controls
- Add icons to entries in the entry tree
- Add option to disable icons in the entry tree
- Fix some bugs when opening or closing a pack file and selecting "cancel" or "discard", where the internal state would no longer match the GUI
- Add "File > Open Recent" menu to open recent files
- Fix menu items staying disabled after failing to load a pack file
- Add new entry properties to GUI
- Add new VPK properties to GUI
- BSP extension is now registered to VPKEdit using the installer
CLI Changes
- Create CLI executable!
- Add CLI executable to VPKEdit installer
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-v
,--version
- specify version-c
,--chunksize
- specify chunk size-p
,--preload
- accepts a list of file extensions and/or filenames to preload in the directory VPK-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path--gen-md5-entries
- enables generating per-file MD5 hashes to store in the directory VPK--allow-caps
- stops automatically lowercasing filenames (filenames are now lowercased when packing by default)
General Changes
- When creating a VPK from a directory, skip files with non-ASCII names (VPKs don't support those)
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
- When using the Linux installer, symlinks for the GUI and CLI are now created in
/usr/bin
, which puts the programs on the PATH- This was documented in INSTALL.md by @Nbc66
- Fix two bugs with using relative paths in different places
- Fix the archive paths that will be copied when re-saving an existing VPK to a different folder
- Added badges to README.md for license, build status, and associated Discord server
- Automatically lowercase all filenames given to the library
- Properly display beta versions (versions with a tweak number) as beta
- Added a code of conduct and issue templates to the GitHub page
Changes since the last beta:
- Added support for ZIP (uncompressed, LZMA) and BSP formats
- Properly display RC versions (versions where the tweak number matches this regex:
^99+$
) - When failing to load archive vpks, try to load the directory vpk instead
- Added better screenshots to the readme, and added a custom social preview image
For Developers
Note
All changes to libvpkedit will be listed in the full release, since it is evolving quickly right now. In the meantime, here's an overview:
- Add ability to control VPK chunk size
- Remove
VPKEntry::filenamePair
member variable - Remove some redundant and not well documented VPK methods
- Rename all usages of FileName to Filename
- Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
- Strip binaries of debug symbols in Linux installer creation process
- Add a callback parameter to all functions that operate on all entries in a VPK (accepts the parent directory and a VPKEntry reference)
- Add
VPK::createFromDirectoryProcedural
, which accepts a function that takes in the full entry path and returns if the entry should be saved in the directory VPK and the preload bytes amount- This function is then called for each file added to the VPK
- Add
VPK::getEntryCount
to get the number of entries in the VPK - Add field
VPKOptions::generateMD5Entries
to control if per-file MD5 entries are generated - Fix edge case where it would write to an incorrect path if saving to the same place it was loaded from, when that path was manually specified in the
VPK::bake
parameters - Use a more reliable check for if a filesystem entry is a file or not
- Added new boolean field,
VPKOptions::allowUppercaseLettersInFilenames
, which enables case sensitivity in all VPK operations (false
by default)
Changes since the last beta:
- Completely refactored the library to support multiple formats
v4.0.0-beta.4
VPKEdit 4.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime I'm making beta releases.
Warning
You may encounter bugs using this version that I haven't found yet. Hopefully it's more stable than the last release, but after changing so much code, it's possible there's a regression or two. If you encounter any, please make an issue here and I will patch it as soon as possible.
GUI Changes
- Don't crash after viewing more than 512 items without closing the VPK
- Center text in info previews
- Use release name instead of release tag in the update dialog
- Ignore prereleases in update checker
- Bundle credits text into the application, so
Help > About
dialog still works if CREDITS.md isn't present - Add a progress bar when saving VPK
- Add a progress bar when creating a VPK from a folder
- Update the status text at the bottom of the window more consistently
- Add an option to create a single-file VPK (the default is now a chunked VPK)
- Fix crash when Steam is installed but no Source games are found
- Also, don't show the "Open In" menu if no Source games are found
- When creating a VPK from a folder, append "_dir" to the default name if it is a chunked VPK
- More to come...
Changes since the last beta:
- Fix Source 2 games not appearing in "Open In" menu
- Fix files not being easily overwritable
- Fix entry options dialog not using the correct maximum preload bytes value
- Fix entry options dialog using inverted wording interacting with files versus folders
- Fix filenames not always being lowercased in the GUI compared to the VPK in memory
CLI Changes
- Create CLI executable!
- Add CLI executable to VPKEdit installer
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-v
,--version
- specify version-c
,--chunksize
- specify chunk size-p
,--preload
- accepts a list of file extensions and/or filenames to preload in the directory VPK-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path--gen-md5-entries
- enables generating per-file MD5 hashes to store in the directory VPK
- Again, more to come...
Changes since the last beta:
- Add
--allow-caps
flag that stops automatically lowercasing filenames (filenames are now lowercased when packing by default)
General Changes
- When creating a VPK from a directory, skip files with non-ASCII names (VPKs don't support those)
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
- When using the Linux installer, symlinks for the GUI and CLI are now created in
/usr/bin
, which puts the programs on the PATH- This was documented in INSTALL.md by @Nbc66
- Fix two bugs with using relative paths in different places
- Fix the archive paths that will be copied when re-saving an existing VPK to a different folder
- Added badges to README.md for license, build status, and associated Discord server
Changes since the last beta:
- Automatically lowercase all filenames given to the library
- Properly display beta versions (versions with a tweak number) as beta
- Added a code of conduct and issue templates to the GitHub page
For Developers
Note
All changes to libvpkedit will be listed in the full release, since it is evolving quickly right now. In the meantime, here's an overview:
- Add ability to control VPK chunk size
- Remove
VPKEntry::filenamePair
member variable - Remove some redundant and not well documented VPK methods
- Rename all usages of FileName to Filename
- Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
- Strip binaries of debug symbols in Linux installer creation process
- Add a callback parameter to all functions that operate on all entries in a VPK (accepts the parent directory and a VPKEntry reference)
- Add
VPK::createFromDirectoryProcedural
, which accepts a function that takes in the full entry path and returns if the entry should be saved in the directory VPK and the preload bytes amount- This function is then called for each file added to the VPK
- Add
VPK::getEntryCount
to get the number of entries in the VPK - Add field
VPKOptions::generateMD5Entries
to control if per-file MD5 entries are generated - Fix edge case where it would write to an incorrect path if saving to the same place it was loaded from, when that path was manually specified in the
VPK::bake
parameters - Use a more reliable check for if a filesystem entry is a file or not
Changes since the last beta:
- Added new boolean field,
VPKOptions::allowUppercaseLettersInFilenames
, which enables case sensitivity in all VPK operations (false
by default)
v4.0.0-beta.3
VPKEdit 4.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime I'm making beta releases.
Warning
You may encounter bugs using this version that I haven't found yet. Hopefully it's more stable than the last release, but after changing so much code, it's possible there's a regression or two. If you encounter any, please make an issue here and I will patch it as soon as possible.
GUI Changes
- Don't crash after viewing more than 512 items without closing the VPK
- Center text in info previews
- Use release name instead of release tag in the update dialog
- Ignore prereleases in update checker
- Bundle credits text into the application, so
Help > About
dialog still works if CREDITS.md isn't present - More to come...
Changes since the last beta:
- Add a progress bar when saving VPK
- Add a progress bar when creating a VPK from a folder
- Update the status text at the bottom of the window more consistently
- Add an option to create a single-file VPK (the default is now a chunked VPK)
- Fix crash when Steam is installed but no Source games are found
- Also, don't show the "Open In" menu if no Source games are found
- When creating a VPK from a folder, append "_dir" to the default name if it is a chunked VPK
CLI Changes
- Create CLI executable!
- Add CLI executable to VPKEdit installer
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-v
,--version
- specify version-c
,--chunksize
- specify chunk size-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path
- Again, more to come...
Changes since the last beta:
- Don't add "_dir" to automatic output path if already present on the input folder
- Remove terminal slash from input folder before creating automatic output path
- Rename
-m
,--multichunk
to-c
,--chunksize
to be more consistent with Valve's VPK tool - Add
-p
,--preload
option that accepts a list of file extensions and/or filenames to preload in the directory VPK - Add
--gen-md5-entries
flag that enables generating per-file MD5 hashes to store in the directory VPK (now disabled by default)
General Changes
- When creating a VPK from a directory, skip files with non-ASCII names (VPKs don't support those)
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
- When using the Linux installer, symlinks for the GUI and CLI are now created in
/usr/bin
, which puts the programs on the PATH- This was documented in INSTALL.md by @Nbc66
- Fix two bugs with using relative paths in different places
Changes since the last beta:
- Added badges to README.md for license, build status, and associated Discord server
- Fix the archive paths that will be copied when re-saving an existing VPK to a different folder
For Developers
Note
All changes to libvpkedit will be listed in the full release, since it is evolving quickly right now. In the meantime, here's an overview:
- Add ability to control VPK chunk size
- Remove
VPKEntry::filenamePair
member variable - Remove some redundant and not well documented VPK methods
- Rename all usages of FileName to Filename
- Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
- Strip binaries of debug symbols in Linux installer creation process
Changes since the last beta:
- Add a callback parameter to all functions that operate on all entries in a VPK (accepts the parent directory and a VPKEntry reference)
- Add
VPK::createFromDirectoryProcedural
, which accepts a function that takes in the full entry path and returns if the entry should be saved in the directory VPK and the preload bytes amount- This function is then called for each file added to the VPK
- Add
VPK::getEntryCount
to get the number of entries in the VPK - Add field
VPKOptions::generateMD5Entries
to control if per-file MD5 entries are generated - Fix edge case where it would write to an incorrect path if saving to the same place it was loaded from, when that path was manually specified in the
VPK::bake
parameters - Use a more reliable check for if a filesystem entry is a file or not
v4.0.0-beta.2
VPKEdit 4.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime I'm making beta releases.
Warning
You may encounter bugs using this version that I haven't found yet. Hopefully it's more stable than the last release, but after changing so much code, it's possible there's a regression or two. If you encounter any, please make an issue here and I will patch it as soon as possible.
GUI Changes
- Don't crash after viewing more than 512 items without closing the VPK
- Center text in info previews
- Use release name instead of release tag in the update dialog
- Ignore prereleases in update checker
- More to come...
Changes since the last beta:
- Bundle credits text into the application, so
Help > About
dialog still works if CREDITS.md isn't present
CLI Changes
- Create CLI executable!
- Add CLI executable to VPKEdit installer
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-m
,--multichunk
- specify chunk size-v
,--version
- specify version-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path
- Again, more to come...
Changes since the last beta:
- Add icon to CLI executable on Windows
- Fail if path to folder to pack is nonexistent or not a folder
- Warn user when creating a multichunk VPK if the output filename is not suffixed with _dir
General Changes
- When creating a VPK from a directory, skip files with non-ASCII names (VPKs don't support those)
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
Changes since the last beta:
- When using the Linux installer, symlinks for the GUI and CLI are now created in
/usr/bin
, which puts the programs on the PATH- This was documented in INSTALL.md by @Nbc66
- Fix two bugs with using relative paths in different places
For Developers
Note
All changes to libvpkedit will be listed in the full release, since it is evolving quickly right now. In the meantime, here's an overview:
- Add ability to control VPK chunk size
- Remove
VPKEntry::filenamePair
member variable - Remove some redundant and not well documented VPK methods
- Rename all usages of FileName to Filename
- Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
Changes since the last beta:
- Strip binaries of debug symbols in Linux installer creation process
v4.0.0-beta.1
VPKEdit 4.0 is coming soon! It brings with it a bunch of bug fixes and features. I want to delay the proper release to add more features and properly test everything that's changed, so in the meantime here's a beta release.
Warning
You may encounter bugs using this version that I haven't found yet. Hopefully it's more stable than the last release, but after changing so much code, it's possible there's a regression or two. If you encounter any, please make an issue here and I will patch it as soon as possible.
GUI Changes
- Don't crash after viewing more than 512 items without closing the VPK
- Center text in info previews
- Use release name instead of release tag in the update dialog
- Ignore prereleases in update checker
- More to come...
CLI Changes
- Create CLI executable!
- Add CLI executable to VPKEdit installer
-h
.--help
, or no arguments - print usage and program information
- Convert directory to VPK (pack)
-m
,--multichunk
- specify chunk size-v
,--version
- specify version-s
,--single-file
- pack to single file-o
,--output
- specify output VPK path
- Again, more to come...
General Changes
- When creating a VPK from a directory, skip files with non-ASCII names (VPKs don't support those)
- Don't keep the contents of unbaked entries in memory if added though a file path
- If the file is moved/deleted before the VPK is baked, it will be empty in the VPK
- This saves a massive amount of RAM when creating VPKs from folders
- Fix trying to write to a wonky path when saving an archive to the same folder as the VPK
For Developers
Note
All changes to libvpkedit will be listed in the full release, since it is evolving quickly right now. In the meantime, here's an overview:
- Add ability to control VPK chunk size
- Remove
VPKEntry::filenamePair
member variable - Remove some redundant and not well documented VPK methods
- Rename all usages of FileName to Filename
- Move version header from GUI to libvpkedit
- Split up project CMake for readability
- Stop uploading artifacts produced by clang in GitHub Actions
v3.7.0
GUI Changes
- Added a navbar!
- Back/Forward buttons (
Alt + Left
/Alt + Right
, orMouse4
/Mouse5
): go back/forward in the navigation history - Up button (
Alt + Up
,Backspace
): go up a folder or stop previewing a file - Home button (
Home
): go to the root folder of the VPK - Current path: shows the current path, can be edited to instantly jump somewhere else in the VPK
- Back/Forward buttons (
- Added "Rename/Move" option to the right-click menu on files and folders
- Allows files and folders to be renamed or moved to a different location
- Allows the user to change the archive location or preload bytes amount of a file when "Advanced File Properties" is enabled
- Rename "Advanced Mode" to "Advanced File Properties" in the options
- Add option to start with entry tree collapsed
- Add shortcut keys to change MDL preview mode (
1
,2
,3
,4
per shading mode respectively) - Fix soft crash caused by trying to preview an unsaved file when more than one file had been added to the VPK without saving
- Show "No available preview" message when attempting to preview an unpreviewable file, instead of the VPKEdit logo and version
- Made info previews (image and text, usually an error message) vertically aligned instead of horizontally aligned