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frameplaybackobject.h
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frameplaybackobject.h
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#ifndef FRAMEPLAYBACKOBJECT_H
#define FRAMEPLAYBACKOBJECT_H
#include <QElapsedTimer>
#include <QTimer>
#include <QHash>
#include <QThread>
#include <QDebug>
#include "can_structs.h"
#include "connections/canconmanager.h"
//one entry in the sequence of data to use
struct SequenceItem
{
QString filename;
QVector<CANFrame> data;
QHash<int, bool> idFilters;
int maxLoops;
int currentLoopCount;
};
/*
broken out functionality that used to be in frameplaybackwindow. That mixed code for Model/View/Controller into one giant
class. I wasn't too concerned about that but the problem is that all code within a GUI object runs in GUI context and that
is most certainly not a feature, especially if you have a multi-core CPU. This object lives in a separate thread from the GUI
and thus is better scheduled and doesn't block the GUI thread. Really all functionality in this program should be broken into
a separate thread from GUI if it is prone to running a long time and/or taking up a lot of CPU time (unless it really does
have to interface with the GUI in some way. All gui touching code must run on its thread).
*/
class FramePlaybackObject : public QObject
{
Q_OBJECT
public:
FramePlaybackObject();
~FramePlaybackObject();
public slots:
/**
* @brief start the device. This calls piStarted
* @note starts the working thread if required (piStart is called in the working thread context)
*/
void initialize();
/**
* @brief stop the device. This calls piStop
* @note if a working thread is used, piStop is called before exiting the working thread
*/
void finalize();
void startPlaybackForward();
void startPlaybackBackward();
void stepPlaybackForward();
void stepPlaybackBackward();
void stopPlayback();
void pausePlayback();
void setSequenceObject(SequenceItem *item);
void setUseOriginalTiming(bool state);
void setSendingBus(int bus);
void setPlaybackInterval(int interval);
void setPlaybackBurst(int burst);
void setNumBuses(int buses);
signals:
void EndOfFrameCache(); //we hit the end/beginning of the frame cache (depending on direction of playback)
void statusUpdate(int frameNum);
private slots:
void timerTriggered();
private:
QList<CANFrame> sendingBuffer;
SequenceItem *currentSeqItem;
int currentPosition;
QTimer *playbackTimer;
QElapsedTimer playbackElapsed;
quint64 playbackLastTimeStamp;
int playbackInterval;
int playbackBurst;
int numBuses;
int statusCounter;
bool playbackActive;
bool playbackForward;
bool useOrigTiming;
int whichBusSend;
QThread* mThread_p;
quint64 updatePosition(bool forward);
quint64 peekPosition(bool forward);
/**
* @brief starts the device
*/
void piStart();
/**
* @brief stops the device
*/
void piStop();
};
#endif // FRAMEPLAYBACKOBJECT_H