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The info attribute needs us to show text. we can do this in two ways.
Add a glyph texture dependency and start rendering opengl text. this is more complicated, but we might eventually need text rendering anyway.
just use a simple egui area/window to display text. we can keep it to a side, or make a notification-ish floating and fading away thingy or just keep a seperate dedicated window for this which gets a text message of the info string.
The text was updated successfully, but these errors were encountered:
The info attribute needs us to show text. we can do this in two ways.
The text was updated successfully, but these errors were encountered: