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There's been times where I feel like I shouldn't get the speed penalty from hitting the wall, but still do. I was wondering if there could be some kind of color change for the wheels when you hit the wall. (Like pink maybe? That hasn't been used yet.)
Some other features of this that would be cool is a per wheel color change based on where you hit, or a percentage of acceleration penalty based on how hard you hit the wall. I don't know the API though, so maybe those aren't possible.
A con to putting too much time into this would be that if you hit the wall, you hit the wall and you're going to restart anyway. You usually don't need to know how hard you hit it.
The text was updated successfully, but these errors were encountered:
It sounds like these features would only be available through the game's physics code, which I am not touching to avoid people using that research for nefarious purposes (plus the fact that any such code would be very unstable across game updates).
As such, this is likely not possible unless Nadeo adds the necessary information to their visual data classes.
There's been times where I feel like I shouldn't get the speed penalty from hitting the wall, but still do. I was wondering if there could be some kind of color change for the wheels when you hit the wall. (Like pink maybe? That hasn't been used yet.)
Some other features of this that would be cool is a per wheel color change based on where you hit, or a percentage of acceleration penalty based on how hard you hit the wall. I don't know the API though, so maybe those aren't possible.
A con to putting too much time into this would be that if you hit the wall, you hit the wall and you're going to restart anyway. You usually don't need to know how hard you hit it.
The text was updated successfully, but these errors were encountered: