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bot.js
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bot.js
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const Discord = require("discord.js");
const client = new Discord.Client();
const config = require("./config.json");
client.on("ready", () => {
console.log(`Bot has started, with ${client.users.size} users, in ${client.channels.size} channels of ${client.guilds.size} guilds.`);
client.user.setActivity(`Owning ${client.guilds.size} noobs`);
});
client.on("guildCreate", guild => {
console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`);
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});
client.on("message", async message => {
if(message.author.bot) return;
if(message.content.indexOf(config.prefix) !== 0) return;
// Here we separate our "command" name, and our "arguments" for the command.
// e.g. if we have the message "+say Is this the real life?" , we'll get the following:
// command = say
// args = ["Is", "this", "the", "real", "life?"]
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === "ping") {
const m = await message.channel.send("Ping ping?");
m.edit(`Pong! Latency is ${m.createdTimestamp - message.createdTimestamp}ms. API Latency is ${Math.round(client.ping)}ms`);
}
if(command == "info") {
var kk = "Warhunter is a simple discord bot. i can do what you programme me to do.\n\n";
message.channel.send(kk + "made with love by\n Chinmay Sharma \na.k.a Hell_Breaker/DrOnZZeR");
}
if(command === "say") {
// To get the "message" itself we join the `args` back into a string with spaces:
const sayMessage = args.join(" ");
// Then we delete the command message (sneaky, right?). The catch just ignores the error with a cute smiley thing.
message.delete().catch(O_o=>{});
// And we get the bot to say the thing:
message.channel.send(sayMessage);
}
if(command === "time") {
var date1 = new Date(Date.now());
message.channel.send("current date and time: "+ date1);
}
if(command === "kick") {
// This command must be limited to mods and admins. In this example we just hardcode the role names.
// Please read on Array.some() to understand this bit:
// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/some?
if(!message.member.roles.some(r=>["Administrator", "Moderator"].includes(r.name)) )
return message.reply("Sorry, you don't have permissions to use this!");
// Let's first check if we have a member and if we can kick them!
// message.mentions.members is a collection of people that have been mentioned, as GuildMembers.
// We can also support getting the member by ID, which would be args[0]
let member = message.mentions.members.first() || message.guild.members.get(args[0]);
if(!member)
return message.reply("Please mention a valid member of this server");
if(!member.kickable)
return message.reply("I cannot kick this user! Do they have a higher role? Do I have kick permissions?");
// slice(1) removes the first part, which here should be the user mention or ID
// join(' ') takes all the various parts to make it a single string.
let reason = args.slice(1).join(' ');
if(!reason) reason = "No reason provided";
await member.kick(reason)
.catch(error => message.reply(`Sorry ${message.author} I couldn't kick because of : ${error}`));
message.reply(`${member.user.tag} has been kicked by ${message.author.tag} because: ${reason}`);
}
});
client.login(config.token);