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game_assets

utilities for creating video games

Basis:

This library is heavily based on the cppcon talk: "Quick game development with C++11/C++14 - Vittorio Romero" see: https://github.com/SuperV1234/

Features:

  • Compile time mapped entity groups, removing the need for both typeid and it's runtime overhead
  • Now able to work with any device context capture by reference!
  • More to come!