Improvements for the AI's gameplay
- Don't collect resources in hazardous areas / send the military to clear them out
- Send military task forces to guard strategic resources / tower them
- Don't build in hazardous areas
- Build more gates in walls to prevent lock-ins
- Prefer to build castles and towers near the water/thin places
- Create more trade cogs and trade ships
- Avoid fighting in hazardous areas / prefer fighting in range of own castles
- Coordinates reaction to attacks on units (during march, ...) (including attacks by towers/castles)
- Disable scouting if the "all visible" option was selected.
- Lame you (steal boar in the beginning on purpose)
- Understand, how to do economic damage
- e.g. if losing of all AI-units is inevitable, run and attack villagers to hurt economy
- don't wait for hours to mass up army and then try to overrun you at minute 40
- send smaller amount of troops earlier in the game to annoy you
- while building up a big army in the back
- Transport ship can deliver villagers to another islands