Skip to content

Latest commit

 

History

History
29 lines (23 loc) · 1.1 KB

ai.md

File metadata and controls

29 lines (23 loc) · 1.1 KB

Improvements for the AI's gameplay

Villagers

  • Don't collect resources in hazardous areas / send the military to clear them out
  • Send military task forces to guard strategic resources / tower them
  • Don't build in hazardous areas
  • Build more gates in walls to prevent lock-ins
  • Prefer to build castles and towers near the water/thin places
  • Create more trade cogs and trade ships

Military

  • Avoid fighting in hazardous areas / prefer fighting in range of own castles
  • Coordinates reaction to attacks on units (during march, ...) (including attacks by towers/castles)
  • Disable scouting if the "all visible" option was selected.
  • Lame you (steal boar in the beginning on purpose)
  • Understand, how to do economic damage
    • e.g. if losing of all AI-units is inevitable, run and attack villagers to hurt economy
  • don't wait for hours to mass up army and then try to overrun you at minute 40
    • send smaller amount of troops earlier in the game to annoy you
    • while building up a big army in the back

Ship

  • Transport ship can deliver villagers to another islands