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Undos to be discussed.
The problem here ist that, depending on what I did in other modelers, the undos become overly complicated.
E.g. what happens when I add/delete states in OLCs, then completely remodel the goal state and then do an undo in OLCs?
* Adds logic to dependecy modeler by implementing the following rules:
* Adds a rule that forbids self dependencies
* Adds a rule that forbids for an objective to be the source of more than one dependency
* Adds a rule that forbids for an objective to be the target of more than one dependency
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Co-authored-by: lottchen <[email protected]>
Co-authored-by: Franka-T <[email protected]>
The different artifact modelers can share events via the mediator.
(and undos)are captured,(and undos)are captured,FragmentModeler: Data class creation (and undos) are capturedMoved to Create Data Classes and States in the Fragment Modeler #66
FragmentModeler: Olc state creation (and undos) are capturedMoved to Create Data Classes and States in the Fragment Modeler #66
(Optional) Deal with undosMoved to Handle Undos that affect multiple Artifacts #67
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