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Releases: be5invis/Iosevka

0.1.1 : Let there be voice

14 Aug 19:30
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I've started working on phonetic characters, like ɕ and r̼. Many of them are included in this version, and maybe it is enough for representing English pronounciation. I hope so.

r0.1.0 : First Milestone

11 Aug 21:51
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  • Now Iosevka covers all non-optional required glyphs in WGL4.
  • We also have features : mark, ccmp and mkmk.
  • We have true italics for /i and /l.
  • We have Powerline glyphs.
  • We have better shapes for nearly every characters.

v0.0.17

10 Aug 01:43
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  • Added (non-optional) arrow required by WGL-4
  • Added suid card symbols in WGL-4

v0.0.16

08 Aug 22:00
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Added glyphs in Geometric Shapes block required by WGL4
Improved building procedure
Continue balancing glyphs.

v0.0.14

07 Aug 23:43
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  • Added many mathematical operators, covering all WGL4 requirements.
  • Unified stroke width of mathematical operators: new variable OPERATORSTROKE indicates the stroke width of operators.

v0.0.13

06 Aug 23:51
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  • Added currency symbols, letterlike symbols and some mathematical symbols listed in WGL4
  • Balanced several letters, including /t and /cyrzhe.
  • Unified size of straight quotes (like '") and curly quotes (like “”).

v0.0.12

05 Aug 22:11
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  • Added a lot of punctuations in General Punctuation block, including /dagger, /ellipsis.
  • Added many glyphs in Block Elements block.
  • Added Box Drawing Characters. I mean, full block support.

v0.0.11

05 Aug 13:15
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Fixed blank spacing Polytonic Greek overmarks.

v0.0.9

01 Aug 22:13
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  • All letters in WGL4 are covered.
  • Added hyphen and dashes.
  • Added curly quotation marks like “”.
  • Optimized building workflow via the new marco abilities introduced in PatEL 0.18.4.