Releases: be5invis/Iosevka
Releases · be5invis/Iosevka
0.1.1 : Let there be voice
I've started working on phonetic characters, like ɕ and r̼. Many of them are included in this version, and maybe it is enough for representing English pronounciation. I hope so.
r0.1.0 : First Milestone
- Now Iosevka covers all non-optional required glyphs in WGL4.
- We also have features :
mark
, ccmp
and mkmk
.
- We have true italics for /i and /l.
- We have Powerline glyphs.
- We have better shapes for nearly every characters.
v0.0.17
- Added (non-optional) arrow required by WGL-4
- Added suid card symbols in WGL-4
v0.0.16
Added glyphs in Geometric Shapes block required by WGL4
Improved building procedure
Continue balancing glyphs.
v0.0.14
- Added many mathematical operators, covering all WGL4 requirements.
- Unified stroke width of mathematical operators: new variable
OPERATORSTROKE
indicates the stroke width of operators.
v0.0.13
- Added currency symbols, letterlike symbols and some mathematical symbols listed in WGL4
- Balanced several letters, including
/t
and /cyrzhe
.
- Unified size of straight quotes (like
'"
) and curly quotes (like “”
).
v0.0.12
- Added a lot of punctuations in General Punctuation block, including /dagger, /ellipsis.
- Added many glyphs in Block Elements block.
- Added Box Drawing Characters. I mean, full block support.
v0.0.11
Fixed blank spacing Polytonic Greek overmarks.
v0.0.9
- All letters in WGL4 are covered.
- Added hyphen and dashes.
- Added curly quotation marks like “”.
- Optimized building workflow via the new marco abilities introduced in PatEL 0.18.4.