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Yes it uses SDL and OpenGL 3, so it should be relatively easy to port to Android and macOS (and I'm also a fan of multiplatform software).
Unfortunately I lack the knowlegde, the tools, and most of all the time to do any platforms other than Windows and Linux.
Contributions are welcome!
If you add libSDL 1.2 support and remove libRocket dependency, I think it will be possible to easily build IBMulator for Android with this toolchain: https://github.com/pelya/commandergenius/
barotto
changed the title
Android Support
macOS and Android Support
Apr 15, 2018
barotto
changed the title
macOS and Android Support
Android Support
Oct 6, 2019
If IBMulator uses SDL for video output, why not to add support for running on Android?
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