-
Notifications
You must be signed in to change notification settings - Fork 1
/
World.tscn
4270 lines (4263 loc) · 183 KB
/
World.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
[gd_scene load_steps=6 format=3 uid="uid://sbdyaua7qwi1"]
[ext_resource type="Texture2D" uid="uid://bgdtggvegsrqw" path="res://Inside_C.png" id="1_rhgaa"]
[ext_resource type="PackedScene" uid="uid://4dos0uaw3h6s" path="res://player.tscn" id="2_3f12s"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_rw2fq"]
particles_animation = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vjs7m"]
texture = ExtResource("1_rhgaa")
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
47:0/0 = 0
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
47:1/0 = 0
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
37:2/0 = 0
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
39:2/0 = 0
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_0/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
47:2/0 = 0
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
37:3/0 = 0
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
36:9/0 = 0
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_0/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
36:10/0 = 0
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_0/angular_velocity = 0.0
37:10/0 = 0
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_0/angular_velocity = 0.0
38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
46:10/0 = 0
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_0/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
37:11/0 = 0
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_0/angular_velocity = 0.0
38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0