-
Notifications
You must be signed in to change notification settings - Fork 273
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.2 branch won't compile #711
Comments
This branch is in progress. Hope to finish it this month. |
OK, can't wait for it :) |
Any updates on the subject? |
still in progress. finishing soon |
any news? maybe I can be of assistance? :) |
Me to!
|
sorry for the delay, working on it right now |
Hey @gonchar, if you need help don't hesitate to push on a dev branch and list several issue, i'm sure people would be happy to help you with it, including me :). |
hey ... again, I don't want to complain cause you guys did a great job with away3d, but i'm starting to be worried for the framework and for my game. The branch refactor and the "finishing soon" statement kinda incitate us to wait and to not contribute ... In the end we have game to release, and in my situation, i begin to seriously consider porting my game to another framework. Isn't there anything we could do to help here ? |
After last commits and some poking around in the code I managed to compile Basic_Shading, but trying to set .deferred flag on lights cause the whole thing to blow up. Is there a specific way that I should compile it? |
While trying to compile any of the examples for 4.2 branch I'm presented with ton off compilation errors. Can I find a working copy of code somewhere?
Errors can be find everywhere from GBufferRenderers to OutlinePass.
The text was updated successfully, but these errors were encountered: