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The old material library still exists alongside the asset library, and one could argue that it should be merged into the AssetLibrary. Investigate whether this is possible without losing valuable functionality.
The text was updated successfully, but these errors were encountered:
This should be done by creating a uility class in away3d.library.utils that wraps AssetLibrary to provide material-specific functionality. Other wrappers (e.g. for lights) can be provided as well.
The old material library still exists alongside the asset library, and one could argue that it should be merged into the AssetLibrary. Investigate whether this is possible without losing valuable functionality.
The text was updated successfully, but these errors were encountered: