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FishyBumpers

This minigame was my submission for the Homework Competition for the course Introduction to Software Engineering 2020 [IN0006]. The game took me about two days to implement, and about two more to make it pass the tests in the CI/CD Pipeline. I had to rename a lot of the classes I used, so the package names might not be straightforward. All assets used in the game are free-to-use (GNU license or equivalent) and most are made by me. The rest I have downloaded from the wonderful website opengameart.org, a website dedicated to sharing (as the name suggests) free-to-use game assets. The project adheres to the MIT License, so anyone can use the content in anyway they see fit.

Introduction

FishyBumpers is a game about fish eating eachother. The idea of the homework competition was to implement a creative collision mechanism. My idea was to have a game, where the player controlls a fish and tries to eat fish smaller than himself/herself. When enough fish is eaten the player grows a level and can eat bigger fish. The objective is to eat all the fish and win. There are 3 difficulty levels, with a hidden "Nightmare" difficulty only unlockable by defeating the game in "Hard" difficulty. The game also features a shark that attacks in random intervals entering from 6 random points on the screen.

Controls

The player fish is controlled entirely with the mouse. Difficulty selection, pausing and starting the game can be done with the keyboard and/or mouse.

Technical Details

The class that handles the game logic is GameBoard.java. The collision detection is done by DevouringCollision.java. The class GameBoardUI.java handles the initialization and draws the textures.

Screenshots

Game Overview

Movement and Eating

Movement, Eating

Shark Attack and Level Up

Shark Attack