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game.js
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game.js
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const selectionButtons = document.querySelectorAll('[data-selection]')
const finalColumn = document.querySelector('[data-final-column]')
const computerScoreSpan = document.querySelector('[data-computer-score]')
const yourScoreSpan = document.querySelector('[data-your-score]')
const SELECTIONS = [
{
name: 'rock',
emoji: '✊',
beats: 'scissors'
},
{
name: 'paper',
emoji: '✋',
beats: 'rock'
},
{
name: 'scissors',
emoji: '✌',
beats: 'paper'
}
]
selectionButtons.forEach(selectionButton => {
selectionButton.addEventListener('click', e => {
const selectionName = selectionButton.dataset.selection
const selection = SELECTIONS.find(selection => selection.name === selectionName)
makeSelection(selection)
})
})
function makeSelection(selection) {
const computerSelection = randomSelection()
const yourWinner = isWinner(selection, computerSelection)
const computerWinner = isWinner(computerSelection, selection)
addSelectionResult(computerSelection, computerWinner)
addSelectionResult(selection, yourWinner)
if (yourWinner) incrementScore(yourScoreSpan)
if (computerWinner) incrementScore(computerScoreSpan)
}
function incrementScore(scoreSpan) {
scoreSpan.innerText = parseInt(scoreSpan.innerText) + 1
}
function addSelectionResult(selection, winner) {
const div = document.createElement('div')
div.innerText = selection.emoji
div.classList.add('result-selection')
if (winner) div.classList.add('winner')
finalColumn.after(div)
}
function isWinner(selection, opponentSelection) {
return selection.beats === opponentSelection.name
}
function randomSelection() {
const randomIndex = Math.floor(Math.random() * SELECTIONS.length)
return SELECTIONS[randomIndex]
}