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CPPND: Capstone Snake Game Example

This is a starter repo for the Capstone project in the Udacity C++ Nanodegree Program. The code for this repo was inspired by this excellent StackOverflow post and set of responses.

The Capstone Project gives you a chance to integrate what you've learned throughout this program. This project will become an important part of your portfolio to share with current and future colleagues and employers.

In this project, you can build your own C++ application or extend this Snake game, following the principles you have learned throughout this Nanodegree Program. This project will demonstrate that you can independently create applications using a wide range of C++ features.

Dependencies for Running Locally

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory in the top level directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./SnakeGame.

Adressed rubric points

  1. Concurrency - The project uses multithreading. (renderer.cpp l.51-57)
  2. Concurrency - A mutex or lock is used in the project (render.h l.32, renderer.cpp l. 72 & 85 & 114)
  3. Loops, Functions, I/O - The project accepts user input and processes the input (main.cpp l.16-18, renderer.cpp l.64)
  4. Loops, Functions, I/O - The project reads data from a file and process the data, or the the program writes data to a file. (main.cpp l.28-31)
  5. Loops, Functions, I/O - The project demonstrates an understanding of C++ functions and control structures.
  6. Object Oriented Programming - The project uses object oriented programming techniques. (classes: obstacle.h, snake.h, game.h, renderer.h)
  7. Object Oriented Programming - Classes use appropriate access specifiers for class members.
  8. Object Oriented Programming - Class constructors utilize member initialization lists.