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.gitignore
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*.lps
*.o
*.ppu
*.compiled
*.dbg
backup
src/1\.getting_started/1\.1\.hello_window/hello_window
src/1\.getting_started/1\.1\.hello_window/hello_window.exe
src/1\.getting_started/1\.2\.hello_window_clear/hello_window_clear
src/1\.getting_started/1\.2\.hello_window_clear/hello_window_clear.exe
src/1\.getting_started/2\.1\.hello_triangle/hello_triangle
src/1\.getting_started/2\.1\.hello_triangle/hello_triangle.exe
src/1\.getting_started/2\.2\.hello_triangle_indexed/hello_triangle_indexed
src/1\.getting_started/2\.2\.hello_triangle_indexed/hello_triangle_indexed.exe
src/1\.getting_started/2\.3\.hello_triangle_exercise1/hello_triangle_exercise1
src/1\.getting_started/2\.3\.hello_triangle_exercise1/hello_triangle_exercise1.exe
src/1\.getting_started/2\.4\.hello_triangle_exercise2/hello_triangle_exercise2
src/1\.getting_started/2\.4\.hello_triangle_exercise2/hello_triangle_exercise2.exe
src/1\.getting_started/2\.5\.hello_triangle_exercise3/hello_triangle_exercise3
src/1\.getting_started/2\.5\.hello_triangle_exercise3/hello_triangle_exercise3.exe
src/1\.getting_started/3\.1\.shaders_uniform/shaders_uniform
src/1\.getting_started/3\.1\.shaders_uniform/shaders_uniform.exe
src/1\.getting_started/3\.2\.shaders_interpolation/shaders_interpolation
src/1\.getting_started/3\.2\.shaders_interpolation/shaders_interpolation.exe
src/1\.getting_started/3\.3\.shaders_class/shaders_class
src/1\.getting_started/3\.3\.shaders_class/shaders_class.exe
src/1\.getting_started/3\.4\.shaders_exercise1/shaders_exercise1
src/1\.getting_started/3\.4\.shaders_exercise1/shaders_exercise.exe
src/1\.getting_started/3\.5\.shaders_exercise2/shaders_exercise2
src/1\.getting_started/3\.5\.shaders_exercise2/shaders_exercise2.exe
src/1\.getting_started/3\.6\.shaders_exercise3/shaders_exercise3
src/1\.getting_started/3\.6\.shaders_exercise3/shaders_exercise3.exe
src/1\.getting_started/4\.1\.textures/textures
src/1\.getting_started/4\.1\.textures/textures.exe
src/1\.getting_started/4\.2\.textures_combined/textures_combined
src/1\.getting_started/4\.2\.textures_combined/textures_combined.exe
src/1\.getting_started/4\.3\.textures_exercise1/textures_exercise1
src/1\.getting_started/4\.3\.textures_exercise1/textures_exercise1.exe
src/1\.getting_started/4\.4\.textures_exercise2/textures_exercise2
src/1\.getting_started/4\.4\.textures_exercise2/textures_exercise2.exe
src/1\.getting_started/4\.5\.textures_exercise3/textures_exercise3
src/1\.getting_started/4\.5\.textures_exercise3/textures_exercise3.exe
src/1\.getting_started/4\.6\.textures_exercise4/textures_exercise4
src/1\.getting_started/4\.6\.textures_exercise4/textures_exercise4.exe
src/1\.getting_started/5\.1\.transformations/transformations
src/1\.getting_started/5\.1\.transformations/transformations.exe
src/1\.getting_started/5\.2\.transformations_exercise1/transformations_exercise1
src/1\.getting_started/5\.2\.transformations_exercise1/transformations_exercise1.exe
src/1\.getting_started/5\.3\.transformations_exercise2/transformations_exercise2
src/1\.getting_started/5\.3\.transformations_exercise2/transformations_exercise2.exe
src/1\.getting_started/6\.1\.coordinate_systems/coordinate_systems
src/1\.getting_started/6\.1\.coordinate_systems/coordinate_systems.exe
src/1\.getting_started/6\.2\.coordinate_systems_depth/coordinate_systems_depth
src/1\.getting_started/6\.2\.coordinate_systems_depth/coordinate_systems_depth.exe
src/1\.getting_started/6\.3\.coordinate_systems_multiple/coordinate_systems_multiple
src/1\.getting_started/6\.3\.coordinate_systems_multiple/coordinate_systems_multiple.exe
src/1\.getting_started/6\.4\.coordinate_systems_exercise3/coordinate_systems_exercise3
src/1\.getting_started/6\.4\.coordinate_systems_exercise3/coordinate_systems_exercise3.exe
src/1\.getting_started/7\.1\.camera_circle/camera_circle
src/1\.getting_started/7\.1\.camera_circle/camera_circle.exe
src/1\.getting_started/7\.2\.camera_keyboard_dt/camera_keyboard_dt
src/1\.getting_started/7\.2\.camera_keyboard_dt/camera_keyboard_dt.exe
src/1\.getting_started/7\.3\.camera_mouse_zoom/camera_mouse_zoom
src/1\.getting_started/7\.3\.camera_mouse_zoom/camera_mouse_zoom.exe
src/1\.getting_started/7\.4\.camera_class/camera_class
src/1\.getting_started/7\.4\.camera_class/camera_class.exe
src/1\.getting_started/7\.5\.camera_exercise1/camera_exercise1
src/1\.getting_started/7\.5\.camera_exercise1/camera_exercise1.exe
src/1\.getting_started/7\.6\.camera_exercise2/camera_exercise2
src/1\.getting_started/7\.6\.camera_exercise2/camera_exercise2.exe
src/2\.lighting/1\.colors/colors
src/2\.lighting/1\.colors/colors.exe
src/2\.lighting/2\.1\.basic_lighting_diffuse/basic_lighting_diffuse
src/2\.lighting/2\.1\.basic_lighting_diffuse/basic_lighting_diffuse.exe
src/2\.lighting/2\.2\.basic_lighting_specular/basic_lighting_specular
src/2\.lighting/2\.2\.basic_lighting_specular/basic_lighting_specular.exe
src/2\.lighting/2\.3\.basic_lighting_exercise1/basic_lighting_exercise1
src/2\.lighting/2\.3\.basic_lighting_exercise1/basic_lighting_exercise1.exe
src/2\.lighting/2\.4\.basic_lighting_exercise2/basic_lighting_exercise2
src/2\.lighting/2\.4\.basic_lighting_exercise2/basic_lighting_exercise2.exe
src/2\.lighting/2\.5\.basic_lighting_exercise3/basic_lighting_exercise3
src/2\.lighting/2\.5\.basic_lighting_exercise3/basic_lighting_exercise3.exe
src/2\.lighting/3\.1\.materials/materials
src/2\.lighting/3\.1\.materials/materials.exe
src/2\.lighting/3\.2\.materials_exercise1/materials_exercise1
src/2\.lighting/3\.2\.materials_exercise1/materials_exercise1.exe
src/2\.lighting/4\.1\.lighting_maps_diffuse_map/lighting_maps_diffuse
src/2\.lighting/4\.1\.lighting_maps_diffuse_map/lighting_maps_diffuse.exe
src/2\.lighting/4\.2\.lighting_maps_specular_map/lighting_maps_specular
src/2\.lighting/4\.2\.lighting_maps_specular_map/lighting_maps_specular.exe
src/2\.lighting/4\.3\.lighting_maps_exercise2/lighting_maps_exercise2
src/2\.lighting/4\.3\.lighting_maps_exercise2/lighting_maps_exercise2.exe
src/2\.lighting/4\.4\.lighting_maps_exercise4/lighting_maps_exercise4
src/2\.lighting/4\.4\.lighting_maps_exercise4/lighting_maps_exercise4.exe
src/2\.lighting/5\.1\.light_casters_directional/light_casters_directional
src/2\.lighting/5\.1\.light_casters_directional/light_casters_directional.exe
src/2\.lighting/5\.2\.light_casters_point/light_casters_point
src/2\.lighting/5\.2\.light_casters_point/light_casters_point.exe
src/2.lighting/5.3.light_casters_spot/light_casters_spot
src/2.lighting/5.3.light_casters_spot/light_casters_spot.exe
src/2.lighting/5.4.light_casters_spot_soft/light_casters_spot_soft
src/2.lighting/5.4.light_casters_spot_soft/light_casters_spot_soft.exe
src/2.lighting/6.multiple_lights/multiple_lights
src/2.lighting/6.multiple_lights/multiple_lights.exe