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I have some problems with my incoming spout streams for transparent displays.
The instrument custer stream renders nice. (screenshot screen between steering wheel)
The HUD display is an incoming spout stream with transparent alpha (screenshot)
Is it rendered on a plane who is lying around 30cm in front of the car front window.
When i enable NoTAA on the HUD plane the alpha from the HUD turns black.
Is there a way to render incoming spout steam with alpha with NoTAA?
The text was updated successfully, but these errors were encountered:
I have some problems with my incoming spout streams for transparent displays.
The instrument custer stream renders nice. (screenshot screen between steering wheel)
The HUD display is an incoming spout stream with transparent alpha (screenshot)
Is it rendered on a plane who is lying around 30cm in front of the car front window.
When i enable NoTAA on the HUD plane the alpha from the HUD turns black.
Is there a way to render incoming spout steam with alpha with NoTAA?
The text was updated successfully, but these errors were encountered: