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I tend to just disable undoing moves because I find the icon distracting, urging me to click it while I don't intend to. Usually with these kinds of games you have to live with your decisions and can't undo. But I'm a newbie and I understand that some people probably love and use the undo feature and I don't want it to be taken away, what with a perfectly working setting right there.
But what gets a chuckle out of me is that what if you labeled the setting "Iron Man Mode", familiar from a bunch of computer games, which basically takes the option of save-scumming away. Admittedly you'd probably need the original explainer about what the mode actually does but I find the concept hilarious in this game's cute and cozy context. You could then expand on the "Iron Man", or heck "Iron Person" :D, branding more with different screen borders, a tinted-red color scheme and/or a heavier background music track.
The text was updated successfully, but these errors were encountered:
Now, this is just something silly but...
I tend to just disable undoing moves because I find the icon distracting, urging me to click it while I don't intend to. Usually with these kinds of games you have to live with your decisions and can't undo. But I'm a newbie and I understand that some people probably love and use the undo feature and I don't want it to be taken away, what with a perfectly working setting right there.
But what gets a chuckle out of me is that what if you labeled the setting "Iron Man Mode", familiar from a bunch of computer games, which basically takes the option of save-scumming away. Admittedly you'd probably need the original explainer about what the mode actually does but I find the concept hilarious in this game's cute and cozy context. You could then expand on the "Iron Man", or heck "Iron Person" :D, branding more with different screen borders, a tinted-red color scheme and/or a heavier background music track.
The text was updated successfully, but these errors were encountered: