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ue4-docker version: 0.0.111 (latest available version is 0.0.111)
Operating system: Linux (Debian GNU/Linux 12 (bookworm), 6.1.0-15-amd64)
Docker daemon version: 25.0.1
NVIDIA Docker supported: No
Maximum image size: No limit detected
Available disk space: 78.25 GiB
Total system memory: 15.56 GiB physical, 0 bytes virtual
CPU: 4 physical, 4 logical ()
Additional details:
Are you accessing the network through a proxy server? No
After the annoying MacM3 issues, I have found an old intel machine. It's running a Debian live distro on a 1TB ssd. Now I am stuck on step 12/20. Thoughts?
=> [internal] load build definition from Dockerfile 0.0s
=> => transferring dockerfile: 8.11kB 0.0s
=> [internal] load metadata for docker.io/adamrehn/ue4-build-prerequisites:opengl-ubuntu22.04 0.0s
=> [internal] load metadata for docker.io/adamrehn/ue4-source:wyrdue532v0.0.1-opengl-ubuntu22.04 0.0s
=> [internal] load .dockerignore 0.0s
=> => transferring context: 53B 0.0s
=> CACHED [stage-1 1/8] FROM docker.io/adamrehn/ue4-build-prerequisites:opengl-ubuntu22.04 0.0s
=> [builder 1/20] FROM docker.io/adamrehn/ue4-source:wyrdue532v0.0.1-opengl-ubuntu22.04 1.2s
=> [internal] load build context 0.1s
=> => transferring context: 10.45kB 0.0s
=> [builder 2/20] COPY set-changelist.py /tmp/set-changelist.py 2385.4s
=> [builder 3/20] RUN python3 /tmp/set-changelist.py /home/ue4/UnrealEngine/Engine/Build/Build.version $CHANGELIST&&echo''&&echo'RUN directive complete. Docker will now commit the filesystem layer to disk.'&&echo'Note th 2346.9s => [builder 4/20] RUN rm -rf /home/ue4/UnrealEngine/.git && echo '' && echo 'RUN directive complete. Docker will now commit the filesystem layer to disk.' && echo 'Note that for large filesystem layers this can take quite some ti 2342.9s
=> [builder 5/20] COPY enable-opengl.py /tmp/enable-opengl.py 2270.8s
=> [builder 6/20] RUN python3 /tmp/enable-opengl.py /home/ue4/UnrealEngine/Engine/Config/BaseEngine.ini &&echo''&&echo'RUN directive complete. Docker will now commit the filesystem layer to disk.'&&echo'Note that for larg 2273.0s => [builder 7/20] COPY patch-filters-xml.py /tmp/patch-filters-xml.py 2271.0s => [builder 8/20] RUN python3 /tmp/patch-filters-xml.py /home/ue4/UnrealEngine/Engine/Build/InstalledEngineFilters.xml && echo '' && echo 'RUN directive complete. Docker will now commit the filesystem layer to disk.' && echo 'Not 2260.7s
=> [builder 9/20] COPY patch-build-graph.py /tmp/patch-build-graph.py 2256.8s
=> [builder 10/20] RUN python3 /tmp/patch-build-graph.py /home/ue4/UnrealEngine/Engine/Build/InstalledEngineBuild.xml /home/ue4/UnrealEngine/Engine/Build/Build.version &&echo''&&echo'RUN directive complete. Docker will now co 2259.1s => [builder 11/20] RUN ./Engine/Build/BatchFiles/Linux/Build.sh ShaderCompileWorker Linux Development -SkipBuild -buildubt && echo '' && echo 'RUN directive complete. Docker will now commit the filesystem layer to disk.' && echo ' 2339.9s
=> ERROR [builder 12/20] WORKDIR /home/ue4/UnrealEngine 2179.1s
------
> [builder 12/20] WORKDIR /home/ue4/UnrealEngine:
------
Dockerfile:31
--------------------
29 |
30 |# Create an Installed Build of the Engine
31 | >>> WORKDIR /home/ue4/UnrealEngine
32 | RUN ./Engine/Build/BatchFiles/RunUAT.sh BuildGraph \
33 | -target="Make Installed Build Linux" \
--------------------
ERROR: failed to solve: failed to prepare m471eaukjjjusxlri4l4jqmmv as j1hjcesj452iwudb6pixixiek: invalid argument
[ue4-docker build] Error: failed to build image "adamrehn/ue4-minimal:wyrdue532v0.0.1-opengl-ubuntu22.04".
I run the repair command and rebuild the container, but yet again got the same message with some other ID's
ERROR: failed to solve: failed to prepare pqthishbsna77dl7bvo29wfv7 as 9hf7c03dxvam7erimajd7a3b1: invalid argument
I also deleted docker and ue4-docker and reinstalled it.
The text was updated successfully, but these errors were encountered:
That's the only immediately-findable BuildKit issues I could find for that error message, and I guess it's possible that the ShaderCompileWorker build step created a UNIX socket, causing the WORKDIR step to fail.
Output of the
ue4-docker info
command:Additional details:
After the annoying MacM3 issues, I have found an old intel machine. It's running a Debian live distro on a 1TB ssd. Now I am stuck on step 12/20. Thoughts?
I run the repair command and rebuild the container, but yet again got the same message with some other ID's
I also deleted docker and ue4-docker and reinstalled it.
The text was updated successfully, but these errors were encountered: