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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js ar visualization</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link rel="icon" href="favicon.ico" type="image/x-icon">
<link rel="stylesheet" type="text/css" href="./main.css">
</head>
<body>
<script type="module">
import * as THREE from './threeJS/three.module.js';
import { ARButton } from './jsm/webxr/ARButton.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
import { config } from './config.js';
var container;
var camera, scene, renderer;
var controller;
var manager = new THREE.LoadingManager();
var loader = new GLTFLoader(manager).setPath('models/AyaSofia/');
var modelLoaded = false;
manager.onStart = function (url, itemsLoaded, itemsTotal) {
console.log('Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.');
};
manager.onLoad = function () {
console.log('Loading complete!');
};
manager.onProgress = function (url, itemsLoaded, itemsTotal) {
console.log('Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.');
};
manager.onError = function (url) {
console.log('There was an error loading ' + url);
};
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 20);
var light = new THREE.HemisphereLight(0xffffff, 0xbbbbff, 1);
light.position.set(0.5, 1, 0.25);
scene.add(light);
//
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true;
container.appendChild(renderer.domElement);
//
document.body.appendChild(ARButton.createButton(renderer));
function onSelect() {
if (!modelLoaded) {
loader.load('GM_poly.gltf', function (gltf) {
gltf.scene.children[0].position.set(0, 0, - 1).applyMatrix4(controller.matrixWorld);
console.log("gltf obj ", gltf);
scene.add(gltf.scene);
modelLoaded = true;
}, undefined, function (error) {
console.error(error);
});
}
}
controller = renderer.xr.getController(0);
console.log("controller ", controller);
controller.addEventListener('select', onSelect);
scene.add(controller);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
function animate() {
renderer.setAnimationLoop(render);
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>