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UIRegionManager.cpp
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UIRegionManager.cpp
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#include "UIRegionManager.h"
UIRegion::UIRegion( const WCHAR* cpszTitle )
: m_bVisible(true),
m_bMinimized(false),
m_bMoving(false),
m_nMaximizedHeight( UI_ELEMENT_HEIGHT )
{
memset( szName, 0, UIR_MAX_TITLE_LENGTH * sizeof(const WCHAR) );
wcsncpy_s( szName, UIR_MAX_TITLE_LENGTH, cpszTitle, max( wcslen( cpszTitle), UIR_MAX_TITLE_LENGTH - 1) );
int iX = 0;
// separate dialog if the dialog is minimized
m_minDialog.AddButton( UIR_ID_MOVE, L"~", iX, 0, UI_ELEMENT_HEIGHT, UI_ELEMENT_HEIGHT );
m_minDialog.AddButton( UIR_ID_MAXIMIZE, L"+", iX += UI_ELEMENT_HEIGHT, 0, UI_ELEMENT_HEIGHT, UI_ELEMENT_HEIGHT );
m_minDialog.AddButton( UIR_ID_MINIMIZE, L"_", iX += UI_ELEMENT_HEIGHT, 0, UI_ELEMENT_HEIGHT, UI_ELEMENT_HEIGHT );
m_minDialog.AddStatic( UIR_ID_TITLE, &szName[0], iX += UI_ELEMENT_HEIGHT, 0, 8*(int)wcslen( cpszTitle ), UI_ELEMENT_HEIGHT );
m_minDialog.GetButton( UIR_ID_MAXIMIZE )->SetEnabled( false );
}
UIRegion::~UIRegion( void )
{
}
void UIRegion::SetSize( int iWidth, int iHeight )
{
m_BackgroundRect.x2 = m_BackgroundRect.x1 + iWidth;
m_nMaximizedHeight = iHeight + UI_ELEMENT_HEIGHT;
m_BackgroundRect.y2 = m_BackgroundRect.y1 + m_nMaximizedHeight;
m_Dialog.SetSize( iWidth, iHeight );
m_minDialog.SetSize( iWidth, UI_ELEMENT_HEIGHT );
}
void UIRegion::SetPosition( int iX, int iY )
{
int iWidth = m_BackgroundRect.x2 - m_BackgroundRect.x1;
int iHeight = m_BackgroundRect.y2 - m_BackgroundRect.y1;
m_BackgroundRect.x1 = iX;
m_BackgroundRect.x2 = iX + iWidth;
m_BackgroundRect.y1 = iY;
m_BackgroundRect.y2 = iY + iHeight;
m_minDialog.SetLocation( iX, iY );
m_Dialog.SetLocation( iX, iY + UI_ELEMENT_HEIGHT );
}
void UIRegion::SetPosition( int iX, int iY, int iParentWidth, int iParentHeight )
{
SetPosition( iX, iY );
m_positionPercentage.x = (float) iX / (float) iParentWidth;
m_positionPercentage.y = (float) iY / (float) iParentHeight;
}
void UIRegion::SetColor( D3DCOLOR rgbaColor )
{
m_backgroundColor = rgbaColor;
}
void UIRegion::SetVisible( bool bIsVisible )
{
m_bVisible = bIsVisible;
}
bool UIRegion::IsVisible( void )
{
return m_bVisible;
}
void UIRegion::SetMoving( bool bIsMoving )
{
m_bMoving = bIsMoving;
}
bool UIRegion::IsMoving( void )
{
return m_bMoving;
}
void UIRegion::SetMinimized( bool bMinimized )
{
m_bMinimized = bMinimized;
if ( bMinimized )
{
m_minDialog.GetButton( UIR_ID_MINIMIZE )->SetEnabled( false );
m_minDialog.GetButton( UIR_ID_MAXIMIZE )->SetEnabled( true );
m_BackgroundRect.y2 = m_BackgroundRect.y1 + UI_ELEMENT_HEIGHT;
m_Dialog.SetVisible( false );
}
else
{
m_minDialog.GetButton( UIR_ID_MINIMIZE )->SetEnabled( true );
m_minDialog.GetButton( UIR_ID_MAXIMIZE )->SetEnabled( false );
m_BackgroundRect.y2 = m_BackgroundRect.y1 + m_nMaximizedHeight;
m_Dialog.SetVisible( true );
}
}
bool UIRegion::IsMinimized( void )
{
return m_bMinimized;
}
void UIRegion::Display( IDirect3DDevice9* pDevice, float fElapsedTime )
{
// draw background
pDevice->Clear(1, &m_BackgroundRect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, m_backgroundColor, 1.0f, 0 );
// draw appropriate dialog
m_minDialog.OnRender( fElapsedTime );
m_Dialog.OnRender( fElapsedTime );
}
bool UIRegion::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
bool bNoMoreProcessing = false;
bNoMoreProcessing = m_Dialog.MsgProc( hWnd, uMsg, wParam, lParam );
if ( bNoMoreProcessing )
return true;
bNoMoreProcessing = m_minDialog.MsgProc( hWnd, uMsg, wParam, lParam );
return bNoMoreProcessing;
}
void UIRegion::SetCallback( PCALLBACKDXUTGUIEVENT pCallbackFunc )
{
m_Dialog.SetCallback( pCallbackFunc );
m_minDialog.SetCallback( pCallbackFunc );
}
/////////////////////
// UIRegionManager
////////////////////
UIRegionManager* UIRegionManager::GetInstance( void )
{
static UIRegionManager UIRegionManagerSingleton;
return &UIRegionManagerSingleton;
}
UIRegionManager::UIRegionManager()
: m_uiNumRegions(0)
{
// null out the pRegionArray
memset( m_pRegionArray, 0, UIRM_MAX_REGIONS * sizeof( UIRegion* ) );
}
UIRegionManager::~UIRegionManager()
{
// delete and
for( int i = 0; i < UIRM_MAX_REGIONS; i++ )
{
if ( m_pRegionArray[i] != NULL )
{
delete m_pRegionArray[i];
m_pRegionArray[i] = NULL;
}
}
}
UIRegion* UIRegionManager::CreateRegion( const WCHAR* cpszTitle )
{
if ( m_uiNumRegions == UIRM_MAX_REGIONS )
{
return NULL;
}
UIRegion* pRegion = new UIRegion( cpszTitle );
pRegion->m_Dialog.SetCaptionText( cpszTitle );
if ( pRegion == NULL )
{
return NULL;
}
m_pRegionArray[ m_uiNumRegions++ ] = pRegion;
return pRegion;
}
void UIRegionManager::DisplayRegions( IDirect3DDevice9* pDevice, D3DSURFACE_DESC* pBackBufferSurfaceDesc, float fElapsedTime )
{
m_pBackBuffer = pBackBufferSurfaceDesc;
for ( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
if ( m_pRegionArray[i]->IsVisible() )
{
m_pRegionArray[i]->Display( pDevice, fElapsedTime );
}
}
}
void UIRegionManager::OnGUIRegionEvent( UINT nEvent, int nControlID, CDXUTControl* pControl )
{
switch ( nControlID )
{
case UIR_ID_MINIMIZE:
{
for( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
if ( m_pRegionArray[i]->m_minDialog.GetButton( UIR_ID_MINIMIZE ) == pControl->m_pDialog->GetButton( UIR_ID_MINIMIZE) )
{
m_pRegionArray[i]->SetMinimized( true );
}
}
}
break;
case UIR_ID_MAXIMIZE:
{
for( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
if ( m_pRegionArray[i]->m_minDialog.GetButton( UIR_ID_MINIMIZE ) == pControl->m_pDialog->GetButton( UIR_ID_MINIMIZE) )
{
m_pRegionArray[i]->SetMinimized( false );
}
}
}
break;
case UIR_ID_MOVE:
{
for( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
if ( m_pRegionArray[i]->m_minDialog.GetButton( UIR_ID_MOVE ) == pControl->m_pDialog->GetButton( UIR_ID_MOVE ) )
{
m_pRegionArray[i]->SetMoving( !m_pRegionArray[i]->IsMoving() );
}
}
}
break;
default:
break;
}
}
void UIRegionManager::OnResize( const D3DSURFACE_DESC* pNewBackBufferDesc /*, D3DSURFACE_DESC* pPrevBackBufferDesc */ )
{
for ( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
UIRegion* pRegion = m_pRegionArray[i];
if ( pRegion )
{
unsigned int uiLeft = pRegion->getLeft();
unsigned int uiTop = pRegion->getTop();
if ( pNewBackBufferDesc != NULL )
{
uiLeft = (unsigned int) (pNewBackBufferDesc->Width * pRegion->m_positionPercentage.x);
uiTop = (unsigned int) (pNewBackBufferDesc->Height * pRegion->m_positionPercentage.y);
}
pRegion->SetPosition( uiLeft, uiTop, pNewBackBufferDesc->Width, pNewBackBufferDesc->Height );
// make sure left doesn't fall off the screen
if ( uiLeft + pRegion->getWidth() > pNewBackBufferDesc->Width )
{
uiLeft = pNewBackBufferDesc->Width - pRegion->getWidth();
}
// make sure bottom doesn't fall off the screen
if ( uiTop + pRegion->getHeight() > pNewBackBufferDesc->Height )
{
uiTop = pNewBackBufferDesc->Height - pRegion->getHeight();
}
pRegion->SetPosition( uiLeft, uiTop );
}
}
}
bool UIRegionManager::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
bool bStopProcessing = false;
UIRegion* pRegionBringToFront = NULL;
unsigned int iRegionBringToFront = 0;
for( unsigned int i = 0; i < m_uiNumRegions && bStopProcessing == false; i++ )
{
// processing the message returns true if processing should stop
// cycle through the regions top down
// only send the message to the top-most region that contains the mousePoint
UIRegion* pRegion = m_pRegionArray[m_uiNumRegions - i - 1];
if ( pRegion )
{
if ( pRegion->MsgProc( hWnd, uMsg, wParam, lParam ) )
{
if ( i != m_uiNumRegions - 1 )
{
// only move this to front if it isn't already there
// this also fixes the bug that is described in fogbugz #2791
// it's not a proper fix, but it works
pRegionBringToFront = pRegion;
iRegionBringToFront = m_uiNumRegions - i - 1;
}
bStopProcessing = true;
}
}
}
if ( pRegionBringToFront != NULL )
{
m_pRegionArray[ iRegionBringToFront ] = m_pRegionArray[ m_uiNumRegions - 1 ];
m_pRegionArray[ m_uiNumRegions - 1 ] = pRegionBringToFront;
}
return bStopProcessing;
}
void UIRegionManager::OnMouseEvent( bool bLeftButtonDown, bool bRightButtonDown, bool bMiddleButtonDown, bool bSideButton1Down, bool bSideButton2Down, int nMouseWheelDelta, int xPos, int yPos )
{
for( unsigned int i = 0; i < m_uiNumRegions; i++ )
{
if ( m_pRegionArray[i]->IsMoving() )
{
m_pRegionArray[i]->SetPosition( xPos, yPos, m_pBackBuffer->Width, m_pBackBuffer->Height );
}
}
}