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I know that's not default Warcraft behavior but it's pretty crazy sounding to have full volume war even when you look away. especially non-stop hitting building sounds, or "AI boat touching land".
I could probably look through the code and add this as an optional feature. Though you guys can likely do it way faster than I can, but I understand if you're too busy.
The text was updated successfully, but these errors were encountered:
It's not full volume, it attenuates the volume towards silence in a range of your resolution * 3. So if you are on a big map and you go to the other end at e.g. 640x480 resolution, you won't hear the sounds. But if you are just one full screen over, you still hear it.
On Tue, Mar 29, 2022, 1:19 AM Tim Felgentreff ***@***.***> wrote:
It's not full volume, it attenuates the volume towards silence in a range
of your resolution * 3. So if you are on a big map and you go to the other
end at e.g. 640x480 resolution, you won't hear the sounds. But if you are
just one full screen over, you still hear it.
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I guess that in 1080p, you see so much of the map that probably are never 3 screens away - on 128x128 maps, you would only hear a lower volume is the sound is in the top left corner and you are at the very bottom of the map. Horizontally, you only have 2 screens, so it wouldn't lower at all. I just confirmed that locally also.
I know that's not default Warcraft behavior but it's pretty crazy sounding to have full volume war even when you look away. especially non-stop hitting building sounds, or "AI boat touching land".
I could probably look through the code and add this as an optional feature. Though you guys can likely do it way faster than I can, but I understand if you're too busy.
The text was updated successfully, but these errors were encountered: