You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Adding an AI player to a multiplayer local game causes problems.
Note:
Creating a Multiplayer Local game with local player + AI works fine.
Creating a Multiplayer Local game with local player + networked player works fine.
BUT, create a Multiplayer Local game with local player + networked player + AI and things start to fall apart.
Also, I noticed different maps yield different REPRODUCIBLE problems.
Create Multiplayer Local Game: Map- skirmish/three-ways-to-cross
Scenario A: 1 local player / 1 AI
Game starts, fully playable
Scenario B: 1 local player / 1 networked player
Game starts, fully playable
Scenario C: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: no
Game starts, AI Player NOT present on map, playable regardless
Scenario D: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: yes
Game starts, AI Player present on map, immediate Network Out of Sync / unplayable
Create Multiplayer Local Game: Map- skirmish/multiplayer/Central Park
Scenario A: 1 local player / 1 AI
Game starts, fully playable
Scenario B: 1 local player / 1 networked player
Game starts, fully playable
Scenario C: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: no
Game starts, AI Player not present on map, immediate Network Out of Sync / unplayable
Scenario D: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: yes
Game starts only for creator, networked player stays on join screen
Other observations:
Some maps will default the Dedicated AI Server setting to OFF:
skirmish/multiplayer/Central Park
skirmish/cross-the-streams
Some maps will default the Dedicated AI Server setting to ON
skirmish/2-players
skirmish/three-ways-to-cross
=====
Thank you for keeping this alive! I have multiple Macs and I'm available for the rest of the month to build new versions and test.
J.
The text was updated successfully, but these errors were encountered:
MacOS 15.1.1 & 15.2
Wargus v3.3.3-g1t16af8062463445c02b66d80585bfdcca75d5c36a
Adding an AI player to a multiplayer local game causes problems.
Note:
Creating a Multiplayer Local game with local player + AI works fine.
Creating a Multiplayer Local game with local player + networked player works fine.
BUT, create a Multiplayer Local game with local player + networked player + AI and things start to fall apart.
Also, I noticed different maps yield different REPRODUCIBLE problems.
Create Multiplayer Local Game: Map- skirmish/three-ways-to-cross
Scenario A: 1 local player / 1 AI
Game starts, fully playable
Scenario B: 1 local player / 1 networked player
Game starts, fully playable
Scenario C: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: no
Game starts, AI Player NOT present on map, playable regardless
Scenario D: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: yes
Game starts, AI Player present on map, immediate Network Out of Sync / unplayable
Create Multiplayer Local Game: Map- skirmish/multiplayer/Central Park
Scenario A: 1 local player / 1 AI
Game starts, fully playable
Scenario B: 1 local player / 1 networked player
Game starts, fully playable
Scenario C: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: no
Game starts, AI Player not present on map, immediate Network Out of Sync / unplayable
Scenario D: 1 local player/ 1 networked player / 1 AI player- Dedicated AI Server: yes
Game starts only for creator, networked player stays on join screen
Other observations:
Some maps will default the Dedicated AI Server setting to OFF:
Some maps will default the Dedicated AI Server setting to ON
=====
Thank you for keeping this alive! I have multiple Macs and I'm available for the rest of the month to build new versions and test.
J.
The text was updated successfully, but these errors were encountered: