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Possible LUA Editing/Modding Code Guide/Reference for Stratagus (WC1, WC2, SC1, etc) + Evidential Plans of Working (Pre-)Releases for Starcraft1/Stargus #436
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I'd really like to comment something helpful, but I'm not sure if I get your major question of this right. Are you able to join discord and discuss your points in a more dialog way? |
@andreas-volz Giving an "Able to Join (your/Timfel's) Discord a Try" thing could help, that way I can either move from Github (the issues pages of either repository) so that I can see if I can be able to share and place my SC1 (itself, StarEdit, DatEdit v1.5d, SCMdraft, et cetera) mockup images and other works there (on any of the channels or DMs you/we use) eventually. But man I wish I could take a peek at SC1's dat/tbl/etc. files or any of kind SC1 (1.15, 1.16, 1.whatever, etc.) game data files via the use of Notepad++ and any other apps/programs similar to that of NP++, like a miracle for the use of making customs via duplicating (instead of the replacing) the original SC1/BW units maybe. V_V |
Don't spend the effort to understand those files. I did this in very deep with lot of reverse engineering. To get the big picture of my analysis check the Wiki from my branch. (I didn't yet merge the wiki): Also please read the "kaitai" source files for a understanding of the starcraft file format: Meanwhile I understood nearly all fields and parsed them into startool. Just iscript.bin isn't yet finished as this is the most difficult part. |
Use the online editor on http://kaitai.io/ and with use of my kaitai files just take a look into the data. It's easy :-) |
@andreas-volz Since I tried, I couldn't (edit any of this while looking into the SC1 data lines and sections of it) because I would not think any of the lines, texts and/or numerals for it are thoroughly editable on the online or offline Kaitai editor they seemed: Then if like changing the values from 227/228 to different value for any expanded values. 1143 or other (seen in mockup image of DatEdit 1.5d. instead of any version compatible with 1.16.1 dat files) :\ But; speaking of which, i gotta go handle some things, like dealing with some more mockup images, or maybe do whatever I'm doing outside of Github or Reddit (i have my own reddit acc) like Diablo1 (via BB or TheHell2Mod) or other after waking up in bed after going to be at night while waiting. Then if that's case; then I might share you and tf a ZIP file attachment containing some any% completed mockup images along with some other things (like a single thing-v-thing comparison images, probably something the BW cmdicons, and a couple other things) without the need of Discord (if that won't probably let me make my own account on there) instead of just sending you more images after replying, hope the viewing, checking/reading and but looking might soothe us well. :') view and check on them after downloading attachment below; if not, let me know IF it I directly can share the images contained there hopefully after; |
PLEASE NOTE I'M NOT TREATING THE ISSUES PAGE LIKE REDDIT OR ANYTHING LIKE A FORUM THREAD WELCOME OR NOT
Hi, just to remind you (mr. @timfel) and mr. volz (@andreas-volz) regarding some things to inform you two for.
I am very sorry about my attempted installs of Stargus last year ago (Wargus/stargus#53 to Wargus/stargus#53 (comment)) sadly, do you have any possible modding reference (like a LUA code or ruleset reference) for any Stratagus games; like Warcraft1 (aka. War1gus), Warcraft2 (War2gus) alongside Starcraft1 (aka. Stargus and others.
And i could not find any while looking around at the War1gus files after installing both War1&2gus (War1gus & Wargus) on my laptop computer from years ago.
Such as:
Speaking of that and Starcraft1 to Stargus.
I started editing the War1gus balancing.lua files to make an edited of the Salvage Town Hall to be more a like a "Sell Buildings" option in the old C&C games for Gold/Minerals along with Lumber & Vespene Gas in order to so.
That i was trying to apply to all buildings except Roads and Walls, that I cannot salvage sell sadly.
Plus I don't know how to modify the salvage/sell cost for it based on how high or low the building/structure health will be.
Original Salvage Ability Code
Edited/Modified Version of the Salvage Town Hall Ability
Therefore in a possible way of coding all this;
What kind of Town Hall Health before salvaging/selling the structure at reduce gold/minerals & lumber/gas cost will be like;
A: 100% health for 1000 gold/minerals to 700 lumber/gas salvage/sell costs
B: 50% health for reduced gold/minerals & lumber/gas salvage/sell costs
C: 10% health for highly reduced gold/minerals & lumber/gas sell costs, e.g 50 gold/minerals, no lumber/gas or 0 g/m to 0 l/g
D: 0% = death/destroyed meaning no gold/minerals & lumber/gas sell costs
PLUS One last thing;
When you guys have a possible chance to update the master-builds of Stargus (like 3.3.0 to 3.3.3 or 3.3.4) or do a possible release of Stargus 3.x.x for custom mapping, modding, and other sort of things before Starcraft1 turns 25 on the 31st of March to the 1st of April.
Though I do not think version 2.4 of SC1gus of that might be modding-to-custom-unit-making friendly only at some point now, sooner or later afterwards. :-
Since i have some samples of the LUA files (the scripts) from the 3.3.0 pre-release builds on my computer, they are probably missing .lua files, like Arbiters for Protoss, Spider Mines for Terran Vultures, and alongside a "weapons.lua" file while checking on some of the files via NP++ confirmingly.
Stargus_Missing_Files_Names_Info_etc.zip
But before I go on, heres some images alongside mockups of potential customs (like units), well just Terran units instead of buildings or Zerg and/or Protoss units via the StarEdit you guys like.
Therefore thanks in advance by the way! ~J-Kun (feruenzerujkun)
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