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HeroManager.cs
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HeroManager.cs
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namespace LeagueSharp.Common
{
using System;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// Provides cached heroes.
/// </summary>
public class HeroManager
{
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="HeroManager" /> class.
/// </summary>
static HeroManager()
{
if (Game.Mode == GameMode.Running)
{
Game_OnStart(new EventArgs());
}
Game.OnStart += Game_OnStart;
}
#endregion
#region Public Properties
/// <summary>
/// Gets all heroes.
/// </summary>
/// <value>
/// All heroes.
/// </value>
public static List<Obj_AI_Hero> AllHeroes { get; private set; }
/// <summary>
/// Gets the allies.
/// </summary>
/// <value>
/// The allies.
/// </value>
public static List<Obj_AI_Hero> Allies { get; private set; }
/// <summary>
/// Gets the enemies.
/// </summary>
/// <value>
/// The enemies.
/// </value>
public static List<Obj_AI_Hero> Enemies { get; private set; }
/// <summary>
/// Gets the Local Player
/// </summary>
public static Obj_AI_Hero Player { get; private set; }
#endregion
#region Methods
/// <summary>
/// Fired when the game starts.
/// </summary>
/// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
static void Game_OnStart(EventArgs args)
{
AllHeroes = ObjectManager.Get<Obj_AI_Hero>().ToList();
Allies = AllHeroes.FindAll(o => o.IsAlly);
Enemies = AllHeroes.FindAll(o => o.IsEnemy);
Player = AllHeroes.Find(x => x.IsMe);
}
#endregion
}
}