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GS.Geometry.Graph.pas
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GS.Geometry.Graph.pas
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unit GS.Geometry.Graph;
interface
uses classes,sysutils,
Generics.Collections,
GS.Asserts,
GS.Geometry,
GS.Geometry.Mesh2d,
GS.Assets;
Type
iGraphItem = interface
end;
iGraphCam = interface
end;
iGraphBoard = interface
end;
TGraphItem = class(TInterfacedObject, iGraphItem)
protected
FAsset : TGSAsset2DMeshedObject; //Pointer !
fCurrentProcessedMesh : TGSRawMesh2D;
public
Constructor Create(asset : TGSAsset2DMeshedObject); reintroduce;
Destructor Destroy; override;
procedure ResetMeshFromAsset; virtual;
function Asset : TGSAsset2DMeshedObject; virtual;
function Mesh : TGSRawMesh2D; virtual;
end;
TGraphShape = class(TGraphItem)
private
FAssetAsShape : TGSAssetShapeMesh; //Pointer !
public
Constructor Create(asset : TGSAssetShapeMesh); reintroduce; virtual;
end;
type
TGraphCam = Class(TInterfacedObject, iGraphCam) //2D cam;
private
function GetPosition: vec2;
function GetViewPort: vec2;
function getAngle: single;
protected
_TransformationMatrix : Mat3;
_Position : vec2;
_viewPort : vec2;
_Angle : single;
procedure updateMatrix;
public
constructor Create(viewPortWidth, viewPortHeight : single); reintroduce;
procedure setPosition(x,y : single);
procedure moveUp(amount : single);
procedure moveDown(amount : single);
procedure moveLeft(amount : single);
procedure moveRight(amount : single);
procedure setRotation(newangle : single);
property Matrix : Mat3 read _TransformationMatrix;
property Position : vec2 read GetPosition;
property Viewport : vec2 read GetViewPort;
property Angle : single read getAngle;
End;
TGraphBoard = class(TInterfacedObject, iGraphBoard)
private
protected
FProjMatrix : Mat3;
Public
ShapeList : TObjectList<TGraphShape>;
Constructor Create; virtual;
Destructor Destroy; override;
function AddShapeFromAsset(asset : TGSAssetShapeMesh) : TGraphShape;
end;
TGraphBoardResolver = class
protected
FGraphBoard : TGraphBoard; //pointer
FCamera : TGraphCam;
public
ShapeList : TList<TGraphShape>; //Pointer on Graphboard shape list ? Or Not ? Opton ?
// procedure process;
end;
implementation
{ TGraphItem }
function TGraphItem.Asset: TGSAsset2DMeshedObject;
begin
result := FAsset;
end;
constructor TGraphItem.Create(asset : TGSAsset2DMeshedObject);
begin
assert(Assigned(asset));
inherited Create;
FAsset := asset; //Original asset. Do not touch.
fCurrentProcessedMesh := TGSRawMesh2D.Create; //Mesh for processing.
ResetMeshFromAsset;
end;
destructor TGraphItem.Destroy;
begin
FreeAndNil(fCurrentProcessedMesh);
inherited;
end;
function TGraphItem.Mesh: TGSRawMesh2D;
begin
result := fCurrentProcessedMesh;
end;
procedure TGraphItem.ResetMeshFromAsset;
begin
FAsset.MeshData.copy(fCurrentProcessedMesh);
end;
{ TGraphItem }
constructor TGraphShape.Create(asset: TGSAssetShapeMesh);
begin
AssertAssigned(asset);
FAssetAsShape := asset;
inherited create(FAssetAsShape);
end;
{ TGraphBoard }
constructor TGraphBoard.Create;
begin
Inherited;
ShapeList := TObjectList<TGraphShape>.Create(True);
end;
destructor TGraphBoard.Destroy;
begin
FreeAndNil(ShapeList);
inherited;
end;
function TGraphBoard.AddShapeFromAsset(asset: TGSAssetShapeMesh): TGraphShape;
begin
AssertAssigned(asset);
result := TGraphShape.Create(asset);
ShapeList.Add(result);
end;
{ TGraphCam }
constructor TGraphCam.Create(viewPortWidth, viewPortHeight: single);
begin
inherited Create;
_TransformationMatrix := Mat3Identity;
_viewPort := vec2.create(viewPortWidth,viewPortHeight);
setPosition(0,0);
_Angle := 0;
end;
function TGraphCam.getAngle: single;
begin
result := _Angle;
end;
function TGraphCam.GetPosition: vec2;
begin
result := _Position;
end;
function TGraphCam.GetViewPort: vec2;
begin
result := _viewPort;
end;
procedure TGraphCam.moveDown(amount: single);
begin
setPosition(_Position.X,_Position.Y + abs(amount));
end;
procedure TGraphCam.moveLeft(amount: single);
begin
setPosition(_Position.X - abs(amount),_Position.Y);
end;
procedure TGraphCam.moveRight(amount: single);
begin
setPosition(_Position.X + abs(amount),_Position.Y);
end;
procedure TGraphCam.moveUp(amount: single);
begin
setPosition(_Position.X,_Position.Y - abs(amount));
end;
procedure TGraphCam.setPosition(x, y: single);
begin
_Position.X := x;
_Position.Y := y;
updateMatrix;
end;
procedure TGraphCam.setRotation(newangle: single);
begin
_Angle := newangle;
updateMatrix;
end;
procedure TGraphCam.updateMatrix;
var translationMatrix : Mat3;
rotationMatrix : Mat3;
begin
rotationMatrix := Mat3CreateRotation(Angle*Pi/180);
translationMatrix := Mat3CreateTranslation(_Position.X,_Position.Y);
translationMatrix := translationMatrix.Inverse * rotationMatrix * Mat3CreateTranslation(Viewport.X/2,Viewport.Y/2);
_TransformationMatrix := translationMatrix;
end;
end.