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OpenTKApp.cs
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OpenTKApp.cs
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using OpenTK.Graphics.OpenGL;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
using OpenTK.Windowing.GraphicsLibraryFramework;
using System;
namespace SDLBase
{
public class OpenTKApp
{
private int resX = 512;
private int resY = 512;
private string title = "Test App";
private Action? runAction = null;
private GameWindow? window = null;
private bool exit = false;
public OpenTKApp(int resX, int resY, string title)
{
this.resX = resX;
this.resY = resY;
this.title = title;
}
public bool Initialize()
{
window = new GameWindow(GameWindowSettings.Default,
new NativeWindowSettings
{
Size = (resX, resY),
Title = title,
Profile = ContextProfile.Compatability,
API = ContextAPI.OpenGL,
Flags = ContextFlags.Default
});
window.RenderFrame += OnUpdateFrame;
GL.Viewport(0, 0, resX, resY);
return true;
}
public void Shutdown()
{
}
public void Run(Action mainLoopFunction)
{
runAction = mainLoopFunction;
window?.Run();
}
private void OnUpdateFrame(FrameEventArgs e)
{
if (window == null) return;
if ((window.KeyboardState.IsKeyDown(Keys.Escape)) && (window.KeyboardState.IsKeyDown(Keys.LeftShift)))
{
window.Close();
}
runAction?.Invoke();
window.SwapBuffers();
}
}
}