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I think there are many use cases where the developer would only ever want their users to be able to select the root level editor prefab.
For example, you've created a door level prefab object which contains several child gameobjects which represents the mesh of door. In this case I wouldn't want people using the level editor to be able to move the door handle (for example). There are probably better examples out there :-P
The text was updated successfully, but these errors were encountered:
Hello once again
I think there are many use cases where the developer would only ever want their users to be able to select the root level editor prefab.
For example, you've created a door level prefab object which contains several child gameobjects which represents the mesh of door. In this case I wouldn't want people using the level editor to be able to move the door handle (for example). There are probably better examples out there :-P
The text was updated successfully, but these errors were encountered: