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Suggestion: Adding constraints to rotation, scaling and movement of objects #4

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EitanElbaz opened this issue Feb 10, 2016 · 2 comments

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@EitanElbaz
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Edit:

For example, some objects may not be designed to be rotated on a particular axis. Some objects should maybe never be allowed to scale, etc. It would be useful if a feature which allowed various parts of Transform manipulation to be disabled was developed

@karl-
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karl- commented Feb 11, 2016

That would be handy. It would be nice to implement that as metadata and have the Handle class recognize those restrictions.

@EitanElbaz
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That would ideally be visually configurable via the Unity inspector rather than just in code. I'm sure you could come up with an excellent way of exposing those settings :P

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