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[Feature] allow overriding engine class names in the inspector #10

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EitanElbaz opened this issue Mar 16, 2016 · 0 comments
Open

[Feature] allow overriding engine class names in the inspector #10

EitanElbaz opened this issue Mar 16, 2016 · 0 comments

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@EitanElbaz
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Loosely related to #8

Having "UnityEngine.Transform" displayed in the level editor inspector isn't massively pretty.

  1. Do you think we should be able provide overrides for class names we have no control over?
  2. If so, what would be the best way of doing this?
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