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build.gradle
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build.gradle
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plugins {
id 'net.neoforged.gradle.userdev' version '7.0.145'
id "net.neoforged.gradle.mixin" version "7.0.145"
id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
}
version = mod_version
group = mod_group_id
base {
archivesName = mod_id
}
runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level', 'debug'
modSource project.sourceSets.main
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
client2 {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
configure ("client")
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
programArguments.addAll("--username", "Dev2", "--uuid", "0a51a70c-ba9b-4815-9949-a119db33f1fc")
}
server {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
programArgument '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(21 )
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
maven { url "https://www.cursemaven.com" }
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
// dir 'libs'
// }
}
minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg')
dependencies {
implementation "net.neoforged:neoforge:${neo_version}"
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
// implementation ("curse.maven:jei-238222:5074416")
implementation ("curse.maven:vampirism-233029:5808186")// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
/*mixin {
add sourceSets.main, "bloodlines.refmap.json"
// Sets up the mixin config; this gets added to run configurations and the manifest in the final jar
config "bloodlines.mixins.json"
}*/
idea {
module {
for (String excludeDirName in ["run", "out", "logs", "runs"]) {
File excludeDir = new File(projectDir, excludeDirName)
excludeDirs.add(excludeDir)
}
downloadSources = true
}
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
neo_version : neo_version,
neo_version_range : neo_version_range,
loader_version_range : loader_version_range,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
mod_version : mod_version,
mod_authors : mod_authors,
mod_description : mod_description
]
inputs.properties replaceProperties
filesMatching(['META-INF/neoforge.mods.toml']) {
expand replaceProperties
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
configurations.all {
print(it.name + "\n")
}
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}