- Creates a field of cubes moving to time / generated noise
Replaces content
Variables:
time
Spacing
Size
Wave
Noise
Red
Green
Blue
- Generates a moving field according to time
Replaces content
Variables:
time
Foreground Red
Foreground Green
Foreground Blue
Background Red
Background Green
Background Blue
- Adds color layers over the current content
Variables:
Mix[%]
Red
Green
Blue
Alpha
- Smoothly transitions content with a directional wipe
Variables:
Mix[%]
Direction[deg]
Position[%]
Width[%]
Inverse
- Maps colors to a black and white spectrum
Variables:
Mix[%]
Exclude from red
to red
Exclude from green
to green
Exclude from blue
to blue
- Applies a box blur effect over content
Mix% currently not in use (v1.9.149)
Variables:
Mix[%]
Strength
Width[px]
Height[px]
- Applies a directional box blur effect
Variables:
Mix[%]
Strength
Horizontal
Width[px]
Height[px]
- Adjusts brightness and contrast of the content
Variables:
Mix[%]
Brightness[%]
Contrast[%]
Offset[%]
- Creates a checkerboard pattern
Variables:
Rows
Mix[%]
Width[px]
Height[px]
BlackColor Red
BlackColor Green
BlackColor Blue
BlackColor Alpha
WhiteColor Red
WhiteColor Green
WhiteColor Blue
WhiteColor Alpha
NonSquareAllowed
- Keys out a specific color range
Variables:
Mix[%]
Red
Green
Blue
HueTolerance
LightnessTolerance
- Clamps color values within specified ranges
Variables:
Mix
RedMin
RedMax
GreenMin
GreenMax
BlueMin
BlueMax
- Adds a colored border around content
Variables:
Mix[%]
Thickness
Color Red
Color Green
Color Blue
Color Alpha
- Modifies content color dynamically with time
Variables:
Mix[%]
Time
Speed
- Manipulates individual color channels
Variables:
Red
RedMix[%]
Green
GreenMix[%]
Blue
BlueMix[%]
- Generates colored stripes over content
Variables:
Mix[%]
Amount
Seed
Vertical
- Crops the content with adjustable edges and angle
Variables:
Mix[%]
Left
Left Softness[%]
Top
Top Softness[%]
Right
Right Softness[%]
Bottom
Bottom Softness[%]
Angle[deg]
- Crops the content with hard edges and angle
Variables:
Left
Top
Right
Bottom
Angle[deg]
- Blurs content in a specified direction
Variables:
Strength
Angle
Samples
- Dissolves the content based on strength
Variables:
Mix[%]
Strength[%]
- Applies a shadow to content
Variables:
Mix[%]
Width[px]
Height[px]
Strength
Performance
Optimize
Angle[deg]
- Applies a rectangular drop shadow to scaled content
Variables:
Mix[%]
Width[px]
Height[px]
ShadowWidth[%]
Strength[%]
Angle[deg]
- Detects and emphasizes edges in content
Variables:
Mix[%]
Mode
Width[px]
Height[px]
Edge Width[px]
- Flips the content either horizontally or vertically
Variables:
Mix[%]
Horizontal
Vertical
- Flips between color channels
Variables:
Mix[%]
FlipRedGreen
FlipRedBlue
FlipGreenBlue
- Creates a fog effect influenced by time
Variables:
Mix[%]
Time
TimeMultiplier
Angle[deg]
FogStrength[%]
Red
Green
Blue
- Applies a corner gradient gain
Variables:
Position X
Position Y
Width X
Width Y
Strength[%]
- Adjusts the gamma of content
Variables:
Mix[%]
Gamma[%]
- Applies a Gaussian blur effect
Variables:
Mix[%]
Directions
Quality
Size
Width[px]
Height[px]
- Applies a directional Gaussian blur
Variables:
Mix[%]
Strength
Horizontal
Width[px]
Height[px]
- Introduces a glitch effect based on time
Variables:
Mix
time
Wave
Noise
- Generates a gradient between two colors and alpha
Variables:
Left color Red
Left color Green
Left color Blue
Left color Alpha
Right color Red
Right color Green
Right color Blue
Right color Alpha
Position
Width
Strength[%]
Angle
- Adjusts hue / saturation / and value of content
Variables:
Mix[%]
Hue[deg]
Saturation[%]
Value[%]
- Creates an iris effect with customizable color
Variables:
Mix[%]
xRadius
yRadius
Smoothness
xPosition
yPosition
Angle[deg]
Color Red
Color Green
Color Blue
Color Alpha
Invert
Width[px]
Height[px]
- Generates a dynamic kaleidoscope effect
Variables:
Mix[%]
time
Rotation speed
Amount
- Adjusts content's perspective through corner manipulation
Variables:
LeftUpperX
LeftUpperY
RightUpperX
RightUpperY
LeftLowerX
LeftLowerY
RightLowerX
RightLowerY
- Simulates a lava lamp effect with multiple colors
Mixes with content
Variables:
Mix[%]
time
Foreground Red
Foreground Green
Foreground Blue
Midground Red
Midground Green
Midground Blue
Background Red
Background Green
Background Blue
- Applies an LED screen effect
Uses hardcoded 1920x1080 aspect ratio
Variables:
Mix[%]
Amount
Softness[%]
Gap[%]
Gap Red
Gap Green
Gap Blue
Gap Alpha
- Keys out based on luminance values
Variables:
Mix[%]
MinLuma
MaxLuma
Softness
- Zooms in on a section of content
Fixed aspect ratio of "lens"
Variables:
Mix[%]
Radius
xPosition
yPosition
Scale[%]
- Applies a mask over content with transformations
Sampler requires external content reference
Variables:
Mix[%]
Sampler
RGB / Alpha
Invert
Border Alpha
Offset X
Offset Y
Rotate
Aspect Ratio
Scale X
Scale Y
- Masks content based on RGB values
Sampler requires external content reference
Variables:
Mix[%]
Sampler
- Mirrors content from a specified point
Variables:
Mix[%]
MirrorPosition[%]
Offset
- Moves content based on time
Variables:
Mix[%]
Time
Speed
Vertical
- Multiplies content's alpha transparency
Variables:
Mix[%]
Alpha[%]
- Multiplies content with a specified color
Variables:
Mix[%]
Red
Green
Blue
Alpha
- Inverts the colors of content
Variables:
Mix
- Generates a noise pattern over content
Variables:
Size
Strength[%]
Time
Width[px]
Height[px]
BlackColor Red
BlackColor Green
BlackColor Blue
BlackColor Alpha
WhiteColor Red
WhiteColor Green
WhiteColor Blue
WhiteColor Alpha
- Adjusts the overall opacity of content
Variables:
Alpha[%]
- Pixelates the content with adjustable size
Variables:
Width[px]
Height[px]
Pixels
- Transforms content to polar coordinates
Variables:
X Pos
Y Pos
X Scale
Y Scale
Rotate
- Renders 3D clouds using raymarching
Variables:
Mix[%]
time
Focus
Treshold
Foreground Red
Foreground Green
Foreground Blue
Background Red
Background Green
Background Blue
- Soft-edged rectangular mask with customizable corner positions
Variables:
Mix[%]
Top Left X
Top Left Y
Top Right X
Top Right Y
Bottom Left X
Bottom Left Y
Bottom Right X
Bottom Right Y
Smoothness
Invert
- Reduces the number of distinct colors in the image for a posterized effect
Variables:
Mix[%]
RedValues
GreenValues
BlueValues
- Creates a reflection effect based on position and strength
Variables:
Mix[%]
Strength
PositionY
- Generates a relief effect using the specified width / height / and direction
Variables:
Mix[%]
Direction
Width[px]
Height[px]
- Rotates the content around the center at a specified angle and speed
Variables:
Mix[%]
Angle
Speed
- Rotates the content at a specified angle and speed
Variables:
Mix[%]
Angle
Speed
- Applies a sepia tone to the image
Variables:
Mix[%]
- Sharpens the image based on defined width / height / and strength
Variables:
Mix[%]
Width[px]
Height[px]
Strength
- Creates a shockwave effect that animates over time"
Variables:
Mix[%]
Time
TimeMultiplier
- Solarizes the image based on a threshold value
Variables:
Mix
Threshold
Below
- Renders a solid color overlay with customizable RGB values
Variables:
Mix
Red
Green
Blue
Alpha
- Manipulates color spill in the image with control over lightness and saturation
Variables:
Mix[%]
Red
Green
Blue
Lightness
Saturation
HueTolerance
LightnessTolerance
- Splits RGB based on strength and angle
Variables:
Strength
Angle[deg]
Mix[%]
- Applies a swirling effect to the image based on specified parameters
Variables:
Mix
PositionX
PositionY
Radius
Twist
Time
- Repeats the image content in a tiled pattern
Variables:
Mix[%]
Factor
- Generates a three-color gradient with customizable positions and colors
Variables:
Mix
Position1[%]
Position2[%]
Width[%]
Strength[%]
Angle[deg]
Color 1 Red
Color 1 Green
Color 1 Blue
Color 1 Alpha
Color 2 Red
Color 2 Green
Color 2 Blue
Color 2 Alpha
Color 3 Red
Color 3 Green
Color 3 Blue
Color 3 Alpha
- Applies a triangular noise effect
Variables:
time
amount
Mix
- Adjusts the UV coordinates of the image for positioning and scaling
Variables:
X Pos
Y Pos
X Scale
Y Scale
- Unclamped version of UV positioning and scaling
Variables:
X Pos
Y Pos
X Scale
Y Scale
- Applies a vignette effect to the image corners
Fixed aspect ratio
Variables:
Mix[%]
Width[%]
- Wipes the image from a certain direction
Variables:
Mix[%]
X
Y
- Zooms into the image from a specified position
Variables:
Mix[%]
xPosition
yPosition
Scale[%]
Variables:
Sampler2
Sampler3
Sampler4
Sampler5
Sampler6
Sampler7
Sampler8
Sampler9
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
FOV
AspectRatio
Horizontal Feather
FOV Ceiling
AspectRatio Ceiling
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
Range Start
Range End
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
Hor Range Start
Hor Range End
Ver Range Start
Ver Range End
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
FOV
AspectRatio
Sampler
Variables:
Position X
Position Y
Position Z
Rotation X
Rotation Y
Rotation Z
Size
AspectRatio
Sampler