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Fix an issue between foot and leg module #47

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Xyfyryon opened this issue Jan 24, 2018 · 0 comments
Open

Fix an issue between foot and leg module #47

Xyfyryon opened this issue Jan 24, 2018 · 0 comments

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@Xyfyryon
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when building the deformation chain of leg module, we constraint the ankle_SKN jnt to keep the full twist value. when we build a foot, the toe_twist dont rotate the ankle_fk_ctrl (use in the constraint) so we dont keep the twist value.

We need to split the constraint between fk and ik with intermediate locators and by using the ik_hdl as a world_up_object for the ik_aim_constraint

(resume: right now we have a aim_const on the ankle_SKN jnt targeting a locator under the ankle_HALFBONE and using the ankle_fk_CTRL as a world up object, we need to put this constraint on a locator and make a second one on an other locator with the leg_ik_HDL as world up object and then make an orient_constraint from those locators to the ankle_SKN jnt with a switch connected to the fk/ik attribute)

then the leg twist will work even with the toe_twist.

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