You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
when building the deformation chain of leg module, we constraint the ankle_SKN jnt to keep the full twist value. when we build a foot, the toe_twist dont rotate the ankle_fk_ctrl (use in the constraint) so we dont keep the twist value.
We need to split the constraint between fk and ik with intermediate locators and by using the ik_hdl as a world_up_object for the ik_aim_constraint
(resume: right now we have a aim_const on the ankle_SKN jnt targeting a locator under the ankle_HALFBONE and using the ankle_fk_CTRL as a world up object, we need to put this constraint on a locator and make a second one on an other locator with the leg_ik_HDL as world up object and then make an orient_constraint from those locators to the ankle_SKN jnt with a switch connected to the fk/ik attribute)
then the leg twist will work even with the toe_twist.
The text was updated successfully, but these errors were encountered:
when building the deformation chain of leg module, we constraint the ankle_SKN jnt to keep the full twist value. when we build a foot, the toe_twist dont rotate the ankle_fk_ctrl (use in the constraint) so we dont keep the twist value.
We need to split the constraint between fk and ik with intermediate locators and by using the ik_hdl as a world_up_object for the ik_aim_constraint
(resume: right now we have a aim_const on the ankle_SKN jnt targeting a locator under the ankle_HALFBONE and using the ankle_fk_CTRL as a world up object, we need to put this constraint on a locator and make a second one on an other locator with the leg_ik_HDL as world up object and then make an orient_constraint from those locators to the ankle_SKN jnt with a switch connected to the fk/ik attribute)
then the leg twist will work even with the toe_twist.
The text was updated successfully, but these errors were encountered: