additive bow stat stacking, penalties for specialization too great #5175
Labels
1.18
Issue affects 1.18
Enhancement
Issue or pull request addresses a change to an existing functional feature
Minecraft Version
1.18.1
Forge Version
40.2.10
Mantle Version
1.9.45
Tinkers' Construct Version
3.6.4.113
Problem description
Additive stacking on bow parts heavily limits how one can reasonably specialize their bow by imposing ridiculous penalties for using multiple parts that reduce one stat. The main issue are parts that reduce draw speed, such as iron and Manyullyn. as an example, a longbow with two Manyullyn limbs draws more then 3 times slower then a base longbow for a mere 1.5 times increased velocity, reducing your dps by more then 50% with no way to offset this by increasing the draw speed some other way. This additive stacking is also inconsistent with the rest of the mod, as generally all stats except for base damage, mining speed, and durability are multiplicative. Additionally, certain materials feel like the cost almost always outweighs the benefit. examples that come to mind (for limb materials) are rose gold and manyullyn, which are detrimental in opposite ways. despite being tier 3 and 4 materials respectively, putting one of each of these on a bow results in something which is arguably about the same power as a base wooden longbow, and putting two of either will completely destroy one stat, making the bow near-unusable.
Suggested solution
Alternatives considered
add modifiers that allow one to augment the velocity and draw speed of the bow, on top of the already existing ones for accuracy and base damage. While this would help remedy the issue somewhat, it wouldn't solve the underlying problem at all and might lead to other more major balancing issues.
Additional context
n/a
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