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Strange error related to arm-none-eabi-nm.exe #38
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Try applying cfru and check will the starter scene freeze again |
I still got the same error I mentioned before twice even when injecting the CFRU, but that did solve the freeze when picking a starter. I kept playing a bit more and the game seems to be lagging whenever you try to navigate the start menu though. Untitled5768.mp4In any case, both projects should be usable in a standalone matter imo, so yeah. |
There seems to be a redundant file "libdep.dll.a" in the stated folder (C:\devkitPro\devkitARM\lib\bfd-plugins). I don't believe "libdep.dll.a" should exist as "libdep.dll" should be the file loaded as "libdep.dll.a" is not a shared library? That would explain the error I think. I deleted the "libdep.dll.a" so the folder only contained "libdep.dll" [removed the file ending in '.a'] That solved the error for me Edit: Upon testing the game still freezes after receiving the starter pokemon. Not sure if the dll issue and the freezing are related? |
A valid workaround for this problem is to use an older build of devkitARM, such as r47. There's a nice guy called Leseratte10 who hosts his builds of the different devkitPro tools right here. |
So, I was injecting the DPE in a clean ROM of Pokémon FireRed v1.0 to check some things out, and as the process was reaching its end, I got the following error twice:
While a test.gba ROM was generated successfully, I gave it a quick test run and the game freezes as I'm about to receive my starter in Oak's Lab.
I have Python v3.7.9 and a fresh install of Windows' version of devkitPro, meaning that by extension I'm using devkitARM r56. Dunno if that changes anything.
This was working fine the last time I tried it almost 2 months ago.
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