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I have the code running for 64 bits to (MSI B360 Gaming plus). Only changed this snippet in the loadLib code: #ifdef _M_X64 MLinstance = LoadLibrary(TEXT("MysticLight_SDK_x64.dll")); #else MLinstance = LoadLibrary(TEXT("MysticLight_SDK.dll")); #endif
The text was updated successfully, but these errors were encountered:
Hi
I have the code running for 64 bits to (MSI B360 Gaming plus). Only changed this snippet in the loadLib code:
#ifdef _M_X64 MLinstance = LoadLibrary(TEXT("MysticLight_SDK_x64.dll")); #else MLinstance = LoadLibrary(TEXT("MysticLight_SDK.dll")); #endif
The text was updated successfully, but these errors were encountered: