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Unity, AR and Azure-Spatial-Anchors Demo

Where to start?


What are we doing?

This source code accompanies a nine-part series of blog articles.

Over the course of the series, we're going to review an application that:

  • Uses AR technologies to locate and position our mobile device within the real world.
  • Gives us tools to place and reposition 3D "scenery" objects within the "virtual mirror" world.
  • Has functionality to save and retrieve both the real-world "anchor" and a selection of "virtual scenery" objects to the cloud.

This will allow us to return to the same physical location and observe the virtual scenery - either at a later date or using a completely different device.


The demo application has been created using:

  • Unity
    • with ARFoundation
  • Azure Functions
    • with Azure Storage
  • Azure Spatial Anchors