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settings.py
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settings.py
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WIDTH = 1280
HEIGHT = 720
FPS = 60
TILESIZE = 64
HITBOX_OFFSET = {
'player': -26,
'object': -40,
'grass': -10,
'invisible': 0
}
# ui
BAR_HEIGHT = 20
HEALTH_BAR_WIDTH = 200
ENERGY_BAR_WIDTH = 140
ITEM_BOX_SIZE = 80
UI_FONT = 'graphics/font/joystix.ttf'
UI_FONT_SIZE = 18
# upgrade menu
TEXT_COLOR_SELECTED = '#111111'
BAR_COLOR = '#EEEEEE'
BAR_COLOR_SELECTED = '#111111'
UPGRADE_BG_COLOR_SELECTED = '#EEEEEE'
# colors
WATER_COLOR = '#71ddee'
UI_BG_COLOR = '#222222'
UI_BORDER_COLOR = '#111111'
TEXT_COLOR = '#EEEEEE'
# ui colors
HEALTH_COLOR = 'red'
ENERGY_COLOR = 'blue'
UI_BORDER_COLOR_ACTIVE = 'gold'
# armas
weapon_data = {
'sword': {'cooldown': 100, 'damage': 15, 'graphic': 'graphics/weapons/sword/full.png'},
'lance': {'cooldown': 400, 'damage': 30, 'graphic': 'graphics/weapons/lance/full.png'},
'axe': {'cooldown': 300, 'damage': 20, 'graphic': 'graphics/weapons/axe/full.png'},
'rapier': {'cooldown': 50, 'damage': 8, 'graphic': 'graphics/weapons/rapier/full.png'},
'sai': {'cooldown': 80, 'damage': 10, 'graphic': 'graphics/weapons/sai/full.png'},
}
# magia
magic_data = {
'flame': {'strength': 5, 'cost': 20, 'graphic': 'graphics/particles/flame/fire.png'},
'heal': {'strength': 20, 'cost': 10, 'graphic' : 'graphics/particles/heal/heal.png'}
}
# inimigos
monster_data = {
'squid': {'health': 100,'exp':100,'damage':20,'attack_type': 'slash', 'attack_sound':'audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 80, 'notice_radius': 360},
'raccoon': {'health': 300,'exp':250,'damage':40,'attack_type': 'claw', 'attack_sound':'audio/attack/claw.wav','speed': 2, 'resistance': 3, 'attack_radius': 120, 'notice_radius': 400},
'spirit': {'health': 100,'exp':110,'damage':8,'attack_type': 'thunder', 'attack_sound':'audio/attack/fireball.wav', 'speed': 4, 'resistance': 3, 'attack_radius': 60, 'notice_radius': 350},
'bamboo': {'health': 70,'exp':120,'damage':6,'attack_type': 'leaf_attack', 'attack_sound':'audio/attack/slash.wav', 'speed': 3, 'resistance': 3, 'attack_radius': 50, 'notice_radius': 300}}
# Estados para controle do fluxo da aplicação
INIT1 = 0
INIT2 = 1
GAME = 2
QUIT = 3