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__main__.py
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__main__.py
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## DISCLAIMER: This was my first ever game after learning the basic of python so the current .py file is not optimized
__version__ = '0.0.2'
import platform
import random as rnd
from tkinter import *
from tkinter import ttk
from tkinter.font import Font
from tkinter.messagebox import *
from pygame.mixer import init, music
from Tk_Loop import GuiLoop
from Titlebar import TitleBar
from TkExtra import Canvas, grid
import tkinter.font as font
import tkmacosx as tkm
# Common button options
button_options = dict(
borderless=1,
takefocus=0,
activebackground=('white', 'black'),
overbackground='#3d4246',
font=('Avenir'),
)
class FrameBody(Tk):
def __init__(self, *args, **kwargs):
Tk.__init__(self)
self.option_add("*Font", ('Avenir'))
self.py = init()
self.tb = TitleBar(self, "TicTacToe", False) # if enabled use self.geometry("500x325+300+200")
self.tb.icon('./assets/icon.icns')
self.tb.dark_mode()
self.Load = music.load('dummy.mp3')
self.Move = True
self.off = True
self.Restarting = True
self._Turn = 'h'
self.Round = 1
self.BgBlack = "black"
self.BgWhite = "white"
self.difficulty = "unbeatable"
self.PlScr = 0
self.CpScr = 0
self.Effect = True
self.EffectCount=0
self.EffectCurrent = None
self.EffectLoop=0
self.configure(highlightbackground=self.BgWhite,highlightcolor=self.BgWhite,highlightthickness=3)
self.title('TicTacToe')
self.resizable(False,False)
self.geometry("500x325+300+200")
self.configure(bg=self.BgBlack)
self.options = Frame(self, bg=self.BgBlack, width=150)
self.options.config(highlightbackground=self.BgWhite,highlightcolor=self.BgWhite,highlightthickness=1)
self.options.grid_propagate(1)
self.options.pack(side=LEFT, fill=Y)
self._Grid(root=self.options, row=15, col=3)
self.Score=Label(self.options, text='Score', fg=self.BgWhite, bg=self.BgBlack)
self.Score.config(font=Font(size=35, underline=True, family='Savoye LET', slant='italic'))
self.Score.grid(row=0, columnspan=4, padx=10)
self.Player=Label(self.options, text="Player",fg=self.BgWhite, bg=self.BgBlack)
self.Player.grid(row=1, column=0, padx=10, sticky=SW)
self.Computer=Label(self.options, text="Computer",fg=self.BgWhite, bg=self.BgBlack)
self.Computer.grid(row=1, column=3, padx=10, sticky=SE)
self.PlayerScore=Label(self.options, text='0',fg=self.BgWhite, bg=self.BgBlack)
self.PlayerScore.grid(row=2, column=0, padx=20, sticky=NSEW)
self.ComputerScore=Label(self.options, text='0',fg=self.BgWhite, bg=self.BgBlack)
self.ComputerScore.grid(row=2, column=3, padx=20, sticky=NSEW)
self.DiffLB1 = Label(self.options,fg=self.BgWhite, bg=self.BgBlack)
self.DiffLB1.config(text="Difficulty:")
self.DiffLB1.grid(row=9, columnspan=4,padx=10,sticky=S)
self.DiffLB2 = Label(self.options,fg=self.BgWhite, bg=self.BgBlack)
self.DiffLB2.config(text=self.difficulty.capitalize())
self.DiffLB2.config(font=Font(weight="bold"))
self.DiffLB2.grid(row=10,columnspan=4,padx=10,sticky=N)
self.RoundLB=Label(self.options, text=("Round: {}".format(self.Round)),fg=self.BgWhite, bg=self.BgBlack)
self.RoundLB.grid(row=5,columnspan=4,padx=10)
self._Data = {0:None, 1:None, 2:None, 3:None, 4:None, 5:None, 6:None, 7:None, 8:None}
self.Draw = _drawings(self,background=self.BgBlack)
self.Draw.pack(side=LEFT)
self.Ai=Bot(self, difficulty=self.difficulty)
self.Setting = Settings(self)
self.bind("<Button-1>", self.Turn)
self.AniLoop = GuiLoop(self, self.RandomHexCode, speed=100)
self.Win_ChkLoop = GuiLoop(self, self.win_check, speed=100)
def Sound_Effect(self, state=True):
if state and self.off:
music.play()
else: return
def RandomHexCode(self, whatever=None):
r = lambda: rnd.randint(0,255)
color = ('#%02X%02X%02X' % (r(),r(),r()))
self.Score.configure(fg=color)
self.Setting.headinglb['fg'] = color
for i in (1,2,3,4): self.Draw.itemconfig(i,fill=color)
self.config(highlightcolor=color)
def _Grid(self, root, row, col):
for y in range(col):
Grid.columnconfigure(root, y, weight=1)
for x in range(row):
Grid.rowconfigure(root, x, weight=1)
def Turn(self, evt=None):
if self.Restarting:
if self.Draw.Human(evt=evt):
self.after(615, lambda: self.Ai.Move())
def Effects(self):
Stop = False
self.Move = False
if self.EffectCount <= 5:
if self.Effect:
self.Draw.itemconfig(self.EffectCurrent,state='hidden')
self.Effect=False
else:
self.Draw.itemconfig(self.EffectCurrent,state='normal')
self.Effect=True
self.EffectCount+=1
else:
self.EffectCount = 0
self.after_cancel(self.EffectLoop)
self.Move=True
Stop = True
if not Stop: self.EffectLoop=self.after(100,self.Effects)
def win_check(self):
for i in self.Ai._Combo:
if self._Data[i[0]]=='X' and self._Data[i[1]]=='X' and self._Data[i[2]]=='X':
self.CpScr+=1
self.ComputerScore.configure(text=str(self.CpScr))
for x,y in self.Draw._LineDic.items():
if i == y: self.Draw.itemconfig(x,state='normal')
self.Move=False
self.Restarting = False
self.Win_ChkLoop.Pause()
self.Restart(win=True)
return True
if self._Data[i[0]]=='O' and self._Data[i[1]]=='O' and self._Data[i[2]]=='O':
self.PlScr+=1
self.PlayerScore.configure(text=str(self.PlScr))
for x,y in self.Draw._LineDic.items():
if i == y: self.Draw.itemconfig(x, state='normal')
self.Move=False
self.Restarting = False
self.Win_ChkLoop.Pause()
self.Restart(win=True)
return True
if None not in self._Data.values():
self.Win_ChkLoop.Pause()
self.Restart()
return False
def Restart(self, win = False):
def Reset():
self.Round+=1
self.RoundLB.configure(text=("Round: {}".format(self.Round)))
self.Move=True
self.Effect = True
self.Restarting = True
self.EffectCount=0
self.EffectCurrent = None
self.EffectLoop=0
self._Data = {0:None, 1:None, 2:None, 3:None, 4:None, 5:None, 6:None, 7:None, 8:None}
self.Draw.destroy()
del self.Ai
# self.update()
self.Draw = _drawings(self,background=self.BgBlack,
highlightbackground=self.BgWhite,highlightcolor=self.BgWhite)
self.Draw.pack(side=LEFT)
self.Ai=Bot(self, difficulty=self.difficulty)
self.DiffLB2.config(text=self.difficulty.capitalize())
self.Win_ChkLoop.Play()
if None not in self._Data.values(): self.after(1500, Reset)
if win: self.after(1500, Reset)
class _drawings(Canvas):
def __init__(self, master, *args, **kwargs):
Canvas.__init__(self, master, kwargs)
self.master = master
self.configure(highlightthickness=1)
self.config(width=350, height=300)
self.start = None
# Lines
self.create_line(125, 40, 125, 260, fill= self.master.BgWhite, width=4)
self.create_line(215, 40, 215, 260, fill= self.master.BgWhite, width=4)
self.create_line(50, 105, 290, 105, fill= self.master.BgWhite, width=4)
self.create_line(50, 185, 290, 185, fill= self.master.BgWhite, width=4)
self.L012=self.create_line(70, 70, 270, 70, fill= self.master.BgWhite, width=4, state='hidden')
self.L345=self.create_line(70, 145, 270, 145, fill= self.master.BgWhite, width=4, state='hidden')
self.L678=self.create_line(70, 220, 270, 220, fill= self.master.BgWhite, width=4, state='hidden')
self.L147=self.create_line(170, 60, 170, 240, fill= self.master.BgWhite, width=4, state='hidden')
self.L036=self.create_line( 85, 60, 85, 240, fill= self.master.BgWhite, width=4, state='hidden')
self.L258=self.create_line(255, 60, 255, 240, fill= self.master.BgWhite, width=4, state='hidden')
self.L048=self.create_line( 80, 60, 260, 230, fill= self.master.BgWhite, width=4, state='hidden')
self.L246=self.create_line(260, 60, 80, 230, fill= self.master.BgWhite, width=4, state='hidden')
self._LineDic={
self.L012 : [0,1,2],
self.L345 : [3,4,5],
self.L678 : [6,7,8],
self.L147 : [1,4,7],
self.L036 : [0,3,6],
self.L258 : [2,5,8],
self.L048 : [0,4,8],
self.L246 : [2,4,6],
}
def Click(self, x, y):
if x<120 and y<100 and x> 50 and y> 40: return 50+8, 40-8, 0
if x<210 and y<100 and x>130 and y> 40: return 135+8, 40-8, 1
if x<290 and y<100 and x>220 and y> 40: return 220+8, 40-8, 2
if x<120 and y<190 and x> 50 and y>120: return 50+8, 115-8, 3
if x<210 and y<190 and x>130 and y>120: return 135+8, 115-8, 4
if x<290 and y<190 and x>220 and y>120: return 220+8, 115-8, 5
if x<120 and y<260 and x> 50 and y>192: return 50+8, 192-8, 6
if x<210 and y<260 and x>130 and y>192: return 135+8, 192-8, 7
if x<290 and y<260 and x>220 and y>192: return 220+8, 192-8, 8
return False
def Human(self, evt=None):
if self.Click(evt.x, evt.y) and self.master.Move:
x,y,p=self.Click(evt.x, evt.y)
if self.master._Data[p] == None:
L = self.create_text(x,y,text="◯",font=Font(size=60),fill= self.master.BgWhite,anchor=NW)
self.master.Sound_Effect()
self.master.EffectCurrent=L
self.master.Effects()
self.master._Data.update({p:"O"})
return True
class Bot(object):
def __init__(self, master, difficulty=None, *args, **kwargs):
self.master = master
self.Goonce = True
self._Data = master._Data
self.Draw = master.Draw
self.diff = difficulty
self._TryBlock = { (1,6) : 0,
(1,8) : 2,
(7,2) : 8,
(7,0) : 6,
(3,8) : 6,
(3,2) : 0,
(5,0) : 2,
(5,6) : 8 }
self._TryBlock2 = { (5,7) : 0,
(1,5) : 6,
(1,3) : 8,
(3,7) : 2 }
self._AlreadyMoved=False
self._Combo = ( [0, 1, 2],[0, 3, 6],[0, 4, 8],
[1, 4, 7],[2, 5, 8],[2, 4, 6],
[3, 4, 5],[6, 7, 8] )
self._Poisiton = ( ( 50+11, 40-2, 0),
(135+11, 40-2, 1),
(220+11, 40-2, 2),
( 50+11, 115-2, 3),
(135+11, 115-2, 4),
(220+11, 115-2, 5),
( 50+11, 192-2, 6),
(135+11, 192-2, 7),
(220+11, 192-2, 8) )
self._Cornors = (0, 6, 8, 2)
self._Sides = (1, 3, 5, 7)
self._Move = 0
def Move(self):
if None in self._Data.values() and self.master.Move and self.master.Restarting:
self.master.Sound_Effect()
if self.diff=="unbeatable" or self.diff=='hard':
if self.Smart_Move():
self._AlreadyMoved = True
return True
if self.diff=="unbeatable":
if self.Block2():
self._AlreadyMoved = True
return True
if self.diff=="unbeatable" or self.diff=="medium" or self.diff=="hard" or self.diff=="easy":
if self.Aggressive_Move():
self._AlreadyMoved = True
return True
if self.diff=="unbeatable" or self.diff=="medium" or self.diff=="hard":
if self.Defensive_Move():
self._AlreadyMoved = True
return True
if self.diff=="unbeatable" or self.diff=="hard" or self.diff=="medium":
if self.Block():
self._AlreadyMoved = True
return True
if self.diff=="unbeatable" or self.diff=="medium" or self.diff=="hard" or self.diff=="easy":
if self.Just_Move():
self._AlreadyMoved = True
return True
else: return False
def Smart_Move(self):
if self._Data[4] == None :
x,y,p = self._Poisiton[4]
L = self.Draw.create_text(x,y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({4:"X"})
return True
return False
def Aggressive_Move(self):
for x in self._Combo:
if self._Data[x[0]] == "X" and self._Data[x[1]] == "X" and self._Data[x[2]] == None:
X,Y,p = self._Poisiton[x[2]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
elif self._Data[x[1]] == "X" and self._Data[x[2]] == "X" and self._Data[x[0]] == None:
X,Y,p = self._Poisiton[x[0]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
elif self._Data[x[2]] == "X" and self._Data[x[0]] == "X" and self._Data[x[1]] == None:
X,Y,p = self._Poisiton[x[1]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
def Defensive_Move(self):
for x in self._Combo:
if self._Data[x[0]] == "O" and self._Data[x[1]] == "O" and self._Data[x[2]] == None:
X,Y,p = self._Poisiton[x[2]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
elif self._Data[x[1]] == "O" and self._Data[x[2]] == "O" and self._Data[x[0]] == None:
X,Y,p = self._Poisiton[x[0]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
elif self._Data[x[2]] == "O" and self._Data[x[0]] == "O" and self._Data[x[1]] == None:
X,Y,p = self._Poisiton[x[1]]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
def Block(self):
SidTmp = []
for Con in self._Cornors:
if self._Data[Con] == "O" and self._Data[4] == "X":
for x in self._Sides:
if self._Data[x] == None: SidTmp.append(x)
choice = rnd.choice(SidTmp)
X,Y,p = self._Poisiton[choice]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
return True
def Block2(self):
tmp=list(self._Data.values())
tmp = tmp.count(None)
for i,j in self._TryBlock.items():
if (self._Data[i[0]]=="O") and (self._Data[i[1]]=="O") and \
(self.Goonce) and (self._Data[j]==None) and (tmp>=6):
X,Y,p = self._Poisiton[j]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
self.Goonce=False
return True
def Just_Move(self):
ConTmp = []
SidTmp = []
tmp = True
for x in self._Cornors:
for i,j in self._TryBlock2.items():
if self._Data[i[0]]=="O" and self._Data[i[1]]=="O" \
and self._Data[x]==None and x!=j and self.diff=="unbeatable":
ConTmp.append(x)
tmp=False
break
for x in self._Cornors:
if self._Data[x]==None and tmp:
ConTmp.append(x)
if ConTmp == []:
for x in self._Sides:
if self._Data[x]==None:
SidTmp.append(x)
choice = rnd.choice(SidTmp)
X,Y,p = self._Poisiton[choice]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
SidTmp.clear()
return True
else:
choice = rnd.choice(ConTmp)
X,Y,p = self._Poisiton[choice]
L = self.Draw.create_text(X,Y,text="╳",font=Font(size=50),fill= self.master.BgWhite,anchor=NW)
self.master.EffectCurrent=L
self.master.Effects()
self._Data.update({p:"X"})
ConTmp.clear()
return True
return False
class Settings(Toplevel):
def __init__(self, master, *args, **kwargs):
Toplevel.__init__(self, master)
self._Settings = False
self._Sound = True
self._ColorEff = True
self.master = master
self.BgBlack = master.BgBlack
self.BgWhite = master.BgWhite
grid(self, 6, 3)
self.config(bg=self.BgBlack,highlightbackground= self.BgWhite,
highlightcolor= self.BgWhite,highlightthickness=1)
self.wm_overrideredirect(1)
if platform.system() == 'Darwin':
self.wm_overrideredirect(0)
self.attributes('-alpha', 0.95)
self.withdraw()
# Settings
self.SettingLB = tkm.Button(self.master.options,
text='Settings', fg=self.BgWhite,
bg='black', command=self.Settings,
**button_options)
self.SettingLB.grid(row=14, columnspan=4, ipadx=10, ipady=2, pady=2)
self.headinglb = Label(self, text='Settings Menu')
self._Note = Label(self, text="Note: The difficulty will change next round.")
self._Note.config(bg="black", fg="white", font=Font(size=9))
self.headinglb.config(bg="black", fg="white", font=Font(size=35, underline=True, family='Savoye LET', slant='italic'))
self.headinglb.grid(row=0, columnspan=3, sticky='nsew', pady=(5,10))
self._Note.grid(row=5, columnspan=3)
self.ImpLabels()
def ImpLabels(self):
self.LightM = tkm.Button(self, text='☀', bg='black', fg='white', width=40, pady=2, command=self.Light_Mode, **button_options)
self.LightM.grid(row=1, column=0,)
self.DarkM = tkm.Button(self,text="☾",bg="black", fg="white", width=40, pady=2, command=self.Dark_Mode, **button_options)
self.DarkM.grid(row=2, column=0)
self.Easy = tkm.Button(self,text="Easy", bg="black", fg="white", **button_options)
self.Easy['command'] = lambda: self.Difficulty('easy')
self.Easy.grid(row=1, column=1, sticky='nsew', padx=10, pady=2)
self.Medium = tkm.Button(self,text="Medium", bg="black", fg="white", **button_options)
self.Medium['command'] = lambda: self.Difficulty('medium')
self.Medium.grid(row=2, column=1,sticky='nsew', padx=10, pady=2)
self.Hard = tkm.Button(self, text="Hard", bg="black", fg="white", **button_options)
self.Hard['command'] = lambda: self.Difficulty('hard')
self.Hard.grid(row=3, column=1, sticky='nsew', padx=10, pady=2)
self.Unbeatable = tkm.Button(self,text="Unbeatable",bg="black",fg="white", **button_options)
self.Unbeatable['command'] = lambda: self.Difficulty('unbeatable')
self.Unbeatable.grid(row=4, column=1, sticky='nsew', padx=10, pady=2)
self.Close = tkm.Button(self,text="Close", bg="black", fg="white", pady=5, **button_options)
self.Close['command'] = self.Settings
self.Close.grid(row=6, pady=(10, 5), padx=50, columnspan=3, sticky='nsew')
self.Sound = tkm.Button(self,text="♬ ✔", bg="black", fg="white", **button_options)
self.Sound['command'] = self.Sound_Mode
self.Sound.grid(row=3, column=0, ipadx=10, ipady=2, pady=2)
self.CrlEff = tkm.Button(self,text="Color ✔", bg="black", fg="white", **button_options)
self.CrlEff['command'] = self.ColorEffects
self.CrlEff.grid(row=4, column=0, ipadx=10, ipady=2, pady=2)
self.Help = tkm.Button(self,text="ⓘ",bg="black", fg="white", width=40, **button_options)
self.Help['command'] = self._Help
self.Help.grid(row=1, column=2, ipadx=10, ipady=2, pady=2)
def Settings(self, evt=None):
if not self._Settings:
geo = "400"+"x"+"300"+"+"+str(self.master.winfo_rootx()+50)+'+'+str(self.master.winfo_rooty()+12)
self.lift()
self.geometry(geo)
self.deiconify()
self.update_idletasks()
self.grab_set()
self.Difficulty(self.master.difficulty)
self._Settings = True
else:
self.withdraw()
self.master.grab_set()
self.update_idletasks()
self._Settings = False
def Light_Mode(self, evt=None):
self.master.tb.light_mode()
self.config(bg='white',highlightbackground="black",highlightcolor="black")
self.master.config(bg='white',highlightbackground="black",highlightcolor="black")
self.master.options.config(bg='white',highlightbackground="black",highlightcolor="black")
for i in self.master.options.winfo_children():i.config(fg="black", bg="white")
for i in self.winfo_children(): i.config(fg="black", bg="white")
for i in range(1,25): self.master.Draw.itemconfig(i, fill='black')
self.master.Draw.config(bg='white',highlightbackground="black",highlightcolor="black")
self.SettingLB.bind("<Leave>", lambda evt:self.SettingLB.config(bg="white"))
self.LightM.bind("<Leave>", lambda evt:self.LightM.config(bg="white"))
self.DarkM.bind("<Leave>", lambda evt:self.DarkM.config(bg="white"))
self.Easy.bind("<Leave>", lambda evt:self.Easy.config(bg="white"))
self.Medium.bind("<Leave>", lambda evt:self.Medium.config(bg="white"))
self.Hard.bind("<Leave>", lambda evt:self.Hard.config(bg="white"))
self.Unbeatable.bind("<Leave>", lambda evt:self.Unbeatable.config(bg="white"))
self.Sound.bind("<Leave>", lambda evt:self.Sound.config(bg="white"))
self.Close.bind("<Leave>", lambda evt:self.Close.config(bg="white"))
self.CrlEff.bind("<Leave>", lambda evt:self.CrlEff.config(bg="white"))
self.Help.bind("<Leave>", lambda evt:self.Help.config(bg="white"))
self.master.BgBlack = "white"
self.master.BgWhite = "black"
def Dark_Mode(self, evt=None):
self.master.tb.dark_mode()
self.config(bg='black',highlightbackground="white",highlightcolor="white")
self.master.config(bg='black',highlightbackground="white",highlightcolor="white")
self.master.options.config(bg='black',highlightbackground="white",highlightcolor="white")
for i in self.master.options.winfo_children(): i.config(fg="white", bg="black")
for i in self.winfo_children(): i.config(fg="white", bg="black")
for i in range(1,25): self.master.Draw.itemconfig(i, fill='white')
self.master.Draw.config(bg='black',highlightbackground="white",highlightcolor="white")
self.SettingLB.bind("<Leave>", lambda evt:self.SettingLB.config(bg="black"))
self.LightM.bind("<Leave>", lambda evt:self.LightM.config(bg="black"))
self.DarkM.bind("<Leave>", lambda evt:self.DarkM.config(bg="black"))
self.Easy.bind("<Leave>", lambda evt:self.Easy.config(bg="black"))
self.Medium.bind("<Leave>", lambda evt:self.Medium.config(bg="black"))
self.Hard.bind("<Leave>", lambda evt:self.Hard.config(bg="black"))
self.Unbeatable.bind("<Leave>", lambda evt:self.Unbeatable.config(bg="black"))
self.Sound.bind("<Leave>", lambda evt:self.Sound.config(bg="black"))
self.Close.bind("<Leave>", lambda evt:self.Close.config(bg="black"))
self.CrlEff.bind("<Leave>", lambda evt:self.CrlEff.config(bg="black"))
self.Help.bind("<Leave>", lambda evt:self.Help.config(bg="black"))
self.master.BgBlack = "black"
self.master.BgWhite = "white"
def Sound_Mode(self, evt=None):
if self._Sound:
self.Sound.config(text="♬ ✕")
self.master.off = False
self._Sound=False
else:
self.Sound.config(text="♬ ✔")
self.master.off = True
self._Sound=True
def Difficulty(self, dif):
for i in (self.Easy, self.Medium, self.Hard, self.Unbeatable):
if i['text'].lower() == dif:
i['state'] = 'active'
else:
i['state'] = 'normal'
self.master.difficulty = dif
def ColorEffects(self, evt=None):
if self._ColorEff:
self.master.AniLoop.Pause()
self.CrlEff.config(text="Color ✕")
if self.cget('bg')=="black":
for i in (1,2,3,4): self.master.Draw.itemconfig(i,fill="white")
self.master.Score.config(fg="white", bg="black")
self.headinglb.config(fg="white", bg="black")
self.master.config(highlightcolor="white")
else:
for i in (1,2,3,4): self.master.Draw.itemconfig(i,fill="black")
self.master.Score.config(fg="black", bg="white")
self.master.config(highlightcolor="black")
self.headinglb.config(fg="black", bg="white")
self._ColorEff = False
else:
if self.cget('bg')=="black":
self.master.config(highlightcolor="white")
self.master.Score.config(fg="white", bg="black")
else:
self.master.config(highlightcolor="black")
self.master.Score.config(fg="black", bg="white")
self.CrlEff.config(text="Color ✔")
self.master.AniLoop.Play()
self._ColorEff = True
def _Help(self, evt=None):
showinfo("Help",message="""
TIC-TAC-TOE
Version 0.0.2
Make (7 Dec'18)
Developer: Saad Mairaj
""")
if __name__ == "__main__":
App = FrameBody()
App.mainloop()