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Stonesense.rst

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Stonesense

Stonesense is an isometric visualizer for Dwarf Fortress, implemented as a DFHack plugin <plugin-stonesense>.

Useful links:

Usage

The DFHack command stonesense (or ssense) opens Stonesense in a new window. This viewer window has read-only access to the game, and can follow the game view, or be moved independently.

stonesense overlay replaces the map section of your DF window. Note that it's not (yet) suitable for use as your only interface. Use DF's [PRINT_MODE:2D] init option for stability. For best results, edit [segmentsize_z:2] in init.txt, and if you are unable to see the edges of the map with the overlay active try decreasing the [segmentsize_XY] - normal values are 50 to 80 depending on your screen resolution.

ssense-roadtruss.jpg

The above-ground part of the fortress Roadtruss.

Configuration options are documented and can be pre-set in :download:`../resources/init.txt`.

Controls

Mouse controls are hard-coded and cannot be changed.

Left click:Move debug cursor (if available)
Right click:Recenter screen
Scrollwheel:Move up and down
Ctrl-Scroll:Increase/decrease Z depth shown

Follow mode makes the Stonesense view follow the location of the DF window. The offset can be adjusted by holding Ctrl while using the keyboard window movement keys. When you turn on cursor follow mode, the Stonesense debug cursor will follow the DF cursor when the latter exists.

You can take screenshots with F5, larger screenshots with CtrlF5, and screenshot the whole map at full resolution with CtrlShiftF5. Screenshots are saved to the DF directory. Note that feedback is printed to the DFHack console, and you may need to zoom out before taking very large screenshots.

See :download:`../resources/keybinds.txt` to learn or set keybindings, including zooming, changing the dimensions of the rendered area, toggling various views, fog, and rotation. Here's the important section:

Known Issues

If Stonesense gives an error saying that it can't load :file:`creatures/large_256/*.png`, your video card cannot handle the high detail sprites used. Either open :file:`creatures/init.txt` and remove the line containing that folder, or :dffd:`use these smaller sprites <6096>`.

Stonesense requires working graphics acceleration, and we recommend at least a dual core CPU to avoid slowing down your game of DF.