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Investigate "sroar": Dgraph's Serialized Roaring Bitmaps #298
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This has been an update with competitive benchmark results: |
Here are the specific claims:
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I found this library https://github.com/kelindar/bitmap it is 32-bit only. It is backed by a similar in-memory storage concept. |
@evanoberholster It is likely similar to https://github.com/bits-and-blooms/bitset in that it implements an uncompressed bitset. The use cases are different. |
FYI Dgraph recently posted an article explaining some details of their implementation https://dgraph.io/blog/post/serialized-roaring-bitmaps-golang/ |
Just to provide some random insight, I benchmarked migrating my teams custom storage system from this library to sroar and saw the following:
For those reasons we decided to stick with this library :) That’s just 1 datapoint though! In general I do think that sroars strategy of using a small number of bytes slices to represent the bitmaps and “dirty casting” them as needed is a winning one that this library could benefit from just in terms of generally reducing allocations/pointers which reduces pressure in the GC and allocator. |
Dgraph and I face the same situation: In-memory index with high memory usage and high gc pressure. |
Dgraph has made public their "Serialized Roaring Bitmaps" implementation at
https://github.com/dgraph-io/sroar
I would encourage the Roaring community to go have a look.
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