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Gothic supports two modes for it's sky:
Huge flat plane with the sky-texture assigned (used by G1, selectable in G2)
Dome-mesh with the sky-texture and some color-blending to simulate the horizon (only in G2)
Both of these have been implemented in old REGoth. The implementation decouples drawing from sky-logic and can be used as a reference.
We should probably use scene objects instead of rendering the meshes on our own though.
The text was updated successfully, but these errors were encountered:
Sky coloring and state interpolation has been implemented in PR #36. Rendering the skydome is still open.
Sorry, something went wrong.
Closing this, as it has been split into #73 and #74.
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Gothic supports two modes for it's sky:
Huge flat plane with the sky-texture assigned (used by G1, selectable in G2)
Dome-mesh with the sky-texture and some color-blending to simulate the horizon (only in G2)
Both of these have been implemented in old REGoth. The implementation decouples drawing from sky-logic and can be used as a reference.
We should probably use scene objects instead of rendering the meshes on our own though.
The text was updated successfully, but these errors were encountered: