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Implement Sky #34

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ataulien opened this issue May 24, 2019 · 2 comments
Closed

Implement Sky #34

ataulien opened this issue May 24, 2019 · 2 comments
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enhancement New feature or request

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@ataulien
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Gothic supports two modes for it's sky:

  • Huge flat plane with the sky-texture assigned (used by G1, selectable in G2)
    Flat plane

  • Dome-mesh with the sky-texture and some color-blending to simulate the horizon (only in G2)
    Dome

Both of these have been implemented in old REGoth. The implementation decouples drawing from sky-logic and can be used as a reference.

We should probably use scene objects instead of rendering the meshes on our own though.

@ataulien ataulien added the enhancement New feature or request label May 24, 2019
@ataulien
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Sky coloring and state interpolation has been implemented in PR #36. Rendering the skydome is still open.

@ataulien ataulien changed the title Sky is not implemented Implement Sky Aug 4, 2019
@ataulien
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ataulien commented Aug 4, 2019

Closing this, as it has been split into #73 and #74.

@ataulien ataulien closed this as completed Aug 4, 2019
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