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The collision operators in BEAMS3D should be part of LIBSTELL such that they can be easily used by other codes (such as THRIFT).
BEAMS3D
LIBSTELL
THRIFT
The text was updated successfully, but these errors were encountered:
lazersos
Successfully merging a pull request may close this issue.
The collision operators in
BEAMS3D
should be part ofLIBSTELL
such that they can be easily used by other codes (such asTHRIFT
).The text was updated successfully, but these errors were encountered: