From 1d5e3bf64affb0539268055ddcf2bbadf8ce2693 Mon Sep 17 00:00:00 2001 From: Picalines Date: Sun, 24 Nov 2024 14:29:39 +0300 Subject: [PATCH] doc: update the z combine node docs link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3cdb685..82ca75d 100644 --- a/README.md +++ b/README.md @@ -120,7 +120,7 @@ The "Generate HDRI nodes" button generates the desired node group to be added to ### Depth recording -The mod can record several textures from one camera at once. In this way, you can get both a color channel and a depth channel at the same time. The latter is used in the generated compositing nodes to put the blender object "[behind](https://docs.blender.org/manual/en/latest/compositing/types/color/z_combine.html)" the game object +The mod can record several textures from one camera at once. In this way, you can get both a color channel and a depth channel at the same time. The latter is used in the generated compositing nodes to put the blender object "[behind](https://docs.blender.org/manual/en/latest/compositing/types/color/mix/z_combine.html#z-combine-node)" the game object > [!WARNING] > This feature works well only when your object is blocked by something from the foreground. Most likely, I incorrectly implemented the conversion of the Unity depth to Blender