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snapshot #1
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pic 1: GLFW +SKIA (Native Windows / No WinForm/ No System.Drawing) (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW)
(1) load img with managed loader(https://github.com/PaintLab/ImgCodec), render to GL canvas (https://github.com/prepare/PixelFarm-dev/tree/master/a_mini/projects/Tests/TestGLES_SKIA_GLFW) |
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Angle's GLES2 (https://github.com/google/angle) |
Test Application : Color Blender(ported from ColorBlender, https://github.com/wieslawsoltes/ColorBlender) Glyphs generated by our Typography lib(https://github.com/LayoutFarm/Typography) pic 1: GLES2 canvas, lcd-effect-stecil-based texture glyph Zoom on the text. pic 2: show lcd-effect-stencil-based texture With TrueType Hinting + SubPixelRendering + Lcd Effect (left) GLES2 on Angle (Hardware rendering) vs (right) GLES2 on Google's Swift Shader (Software-based GLES2 impl) pic 3: (left) Angle vs (right) ShiftShader |
Ghostscript's Tiger.svg(https://commons.wikimedia.org/wiki/File:Ghostscript_Tiger.svg) pic 1: PixelFarm's Agg (1) vs Chrome (2) pic 2: Agg's result, bitmap zoom-in to see fine details |
2. GDI+
3. PixelFarm's GLES2 + AA shader
4. SkiaSharp Memory Backend
5. SkiaSharp GLES Backend
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