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[macOS] Fails to launch: Task Manager #1731
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No, xrDebug.cpp is not the crash reason. I'm quite not sure what the real reason is. Do you have the game files in |
Yes, the script copies over the data folders if it detects them. |
Hmm, if it's not the problem with files, then this might also be related. What if you delete |
I know the reason for this warning, but it's usually benign. I built it again, but just normally without making a bundle and keeping the source folder. The error still occurs. Here is the terminal output: I included the CMake config and build output, just in case there is anything relevant there. |
At first I didn't paid attention to this:
Seems like some problem with our task manager. |
@shinra-electric, can you run it under the debugger (e.g. GDB)? |
GDB doesn't run on Arm. What would be a good alternative? |
Maybe LLDB? |
I opened the executable in Xcode, which uses lldb. Here is the log: |
It looks that it isn't easy to solve. I'm not sure how. Help is wanted and appreciated! |
Describe the bug
Game fails to launch on macOS when the source code folder is not present.
To Reproduce
I usually create an app bundle for OpenXRay using this script.
After the app is bundled, the script will delete the xray-16 source code folder.
When trying to launch the game, it will fail to launch because it cannot find
xray-16/src/xrCore/xrDebug.cpp
, which no longer exists.Additional information:
xrCore.dylib
is present in the app bundle, and thexr_3da
executable is able to find it there.Terminal log:
Terminal Saved Output.txt
Desktop:
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