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environment.tscn
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environment.tscn
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[gd_scene load_steps=13 format=3 uid="uid://c1w07xskik011"]
[ext_resource type="Texture2D" uid="uid://f6havxlgv2c" path="res://assets/ikes-sprites/tiles/gras.png" id="1_dtmuj"]
[ext_resource type="Script" path="res://environment.gd" id="1_hiyqm"]
[ext_resource type="Texture2D" uid="uid://ttijjv7q2yk1" path="res://assets/ikes-sprites/tiles/waer.png" id="2_plnlp"]
[ext_resource type="Texture2D" uid="uid://dkq27jbpfyqcy" path="res://assets/ikes-sprites/tiles/waer_tileset.png" id="3_smqvf"]
[ext_resource type="Texture2D" uid="uid://bd44wa3qf8oto" path="res://assets/ikes-sprites/sprites/rocks.png" id="4_wqvht"]
[ext_resource type="Texture2D" uid="uid://cstlpcp6aa12y" path="res://assets/ikes-sprites/sprites/tree.png" id="5_khaka"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rehi1"]
texture = ExtResource("1_dtmuj")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
0:0/0/terrains_peering_bit/bottom_left_corner = 0
0:0/0/terrains_peering_bit/left_side = 0
0:0/0/terrains_peering_bit/top_left_corner = 0
0:0/0/terrains_peering_bit/top_side = 0
0:0/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_boysm"]
texture = ExtResource("2_plnlp")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/terrains_peering_bit/right_side = 1
0:0/0/terrains_peering_bit/bottom_right_corner = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:0/0/terrains_peering_bit/bottom_left_corner = 1
0:0/0/terrains_peering_bit/left_side = 1
0:0/0/terrains_peering_bit/top_left_corner = 1
0:0/0/terrains_peering_bit/top_side = 1
0:0/0/terrains_peering_bit/top_right_corner = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_k4a2y"]
texture = ExtResource("3_smqvf")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 1
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:0/0/terrains_peering_bit/bottom_left_corner = 1
0:0/0/terrains_peering_bit/left_side = 1
0:0/0/terrains_peering_bit/top_left_corner = 1
0:0/0/terrains_peering_bit/top_side = 1
0:0/0/terrains_peering_bit/top_right_corner = 1
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 1
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 1
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 1
1:0/0/terrains_peering_bit/top_left_corner = 1
1:0/0/terrains_peering_bit/top_side = 1
1:0/0/terrains_peering_bit/top_right_corner = 1
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 1
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/right_side = 1
2:0/0/terrains_peering_bit/bottom_right_corner = 1
2:0/0/terrains_peering_bit/bottom_side = 1
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 1
2:0/0/terrains_peering_bit/top_left_corner = 1
2:0/0/terrains_peering_bit/top_side = 1
2:0/0/terrains_peering_bit/top_right_corner = 1
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 1
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/right_side = 1
4:0/0/terrains_peering_bit/bottom_right_corner = 0
4:0/0/terrains_peering_bit/bottom_side = 1
4:0/0/terrains_peering_bit/bottom_left_corner = 0
4:0/0/terrains_peering_bit/left_side = 1
4:0/0/terrains_peering_bit/top_left_corner = 1
4:0/0/terrains_peering_bit/top_side = 1
4:0/0/terrains_peering_bit/top_right_corner = 1
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 1
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_right_corner = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 1
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/0/terrains_peering_bit/right_side = 1
8:0/0/terrains_peering_bit/bottom_right_corner = 0
8:0/0/terrains_peering_bit/bottom_side = 0
8:0/0/terrains_peering_bit/bottom_left_corner = 0
8:0/0/terrains_peering_bit/left_side = 0
8:0/0/terrains_peering_bit/top_left_corner = 0
8:0/0/terrains_peering_bit/top_side = 0
8:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 1
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 1
9:0/0/terrains_peering_bit/top_left_corner = 0
9:0/0/terrains_peering_bit/top_side = 0
9:0/0/terrains_peering_bit/top_right_corner = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 1
0:1/0/terrains_peering_bit/bottom_left_corner = 1
0:1/0/terrains_peering_bit/left_side = 1
0:1/0/terrains_peering_bit/top_left_corner = 1
0:1/0/terrains_peering_bit/top_side = 1
0:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 1
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/right_side = 1
2:1/0/terrains_peering_bit/bottom_right_corner = 1
2:1/0/terrains_peering_bit/bottom_side = 1
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 1
2:1/0/terrains_peering_bit/top_right_corner = 1
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 1
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/bottom_right_corner = 0
4:1/0/terrains_peering_bit/bottom_side = 1
4:1/0/terrains_peering_bit/bottom_left_corner = 0
4:1/0/terrains_peering_bit/left_side = 0
4:1/0/terrains_peering_bit/top_left_corner = 0
4:1/0/terrains_peering_bit/top_side = 1
4:1/0/terrains_peering_bit/top_right_corner = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 1
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 1
0:2/0/terrains_peering_bit/bottom_right_corner = 1
0:2/0/terrains_peering_bit/bottom_side = 1
0:2/0/terrains_peering_bit/bottom_left_corner = 1
0:2/0/terrains_peering_bit/left_side = 1
0:2/0/terrains_peering_bit/top_left_corner = 1
0:2/0/terrains_peering_bit/top_side = 1
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 1
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 1
1:2/0/terrains_peering_bit/bottom_right_corner = 1
1:2/0/terrains_peering_bit/bottom_side = 1
1:2/0/terrains_peering_bit/bottom_left_corner = 1
1:2/0/terrains_peering_bit/left_side = 1
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 1
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/right_side = 1
2:2/0/terrains_peering_bit/bottom_right_corner = 1
2:2/0/terrains_peering_bit/bottom_side = 1
2:2/0/terrains_peering_bit/bottom_left_corner = 1
2:2/0/terrains_peering_bit/left_side = 1
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 1
2:2/0/terrains_peering_bit/top_right_corner = 1
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 1
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/right_side = 1
4:2/0/terrains_peering_bit/bottom_right_corner = 1
4:2/0/terrains_peering_bit/bottom_side = 1
4:2/0/terrains_peering_bit/bottom_left_corner = 1
4:2/0/terrains_peering_bit/left_side = 1
4:2/0/terrains_peering_bit/top_left_corner = 0
4:2/0/terrains_peering_bit/top_side = 1
4:2/0/terrains_peering_bit/top_right_corner = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 1
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0/terrains_peering_bit/right_side = 0
6:2/0/terrains_peering_bit/bottom_right_corner = 0
6:2/0/terrains_peering_bit/bottom_side = 1
6:2/0/terrains_peering_bit/bottom_left_corner = 0
6:2/0/terrains_peering_bit/left_side = 0
6:2/0/terrains_peering_bit/top_left_corner = 0
6:2/0/terrains_peering_bit/top_side = 0
6:2/0/terrains_peering_bit/top_right_corner = 0
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 1
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:2/0/terrains_peering_bit/right_side = 1
8:2/0/terrains_peering_bit/bottom_right_corner = 1
8:2/0/terrains_peering_bit/bottom_side = 1
8:2/0/terrains_peering_bit/bottom_left_corner = 0
8:2/0/terrains_peering_bit/left_side = 0
8:2/0/terrains_peering_bit/top_left_corner = 0
8:2/0/terrains_peering_bit/top_side = 0
8:2/0/terrains_peering_bit/top_right_corner = 0
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 1
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:2/0/terrains_peering_bit/right_side = 0
9:2/0/terrains_peering_bit/bottom_right_corner = 0
9:2/0/terrains_peering_bit/bottom_side = 1
9:2/0/terrains_peering_bit/bottom_left_corner = 1
9:2/0/terrains_peering_bit/left_side = 1
9:2/0/terrains_peering_bit/top_left_corner = 0
9:2/0/terrains_peering_bit/top_side = 0
9:2/0/terrains_peering_bit/top_right_corner = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 1
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/bottom_left_corner = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 1
6:3/0/terrains_peering_bit/top_right_corner = 0
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 1
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:3/0/terrains_peering_bit/right_side = 1
8:3/0/terrains_peering_bit/bottom_right_corner = 0
8:3/0/terrains_peering_bit/bottom_side = 0
8:3/0/terrains_peering_bit/bottom_left_corner = 0
8:3/0/terrains_peering_bit/left_side = 0
8:3/0/terrains_peering_bit/top_left_corner = 0
8:3/0/terrains_peering_bit/top_side = 1
8:3/0/terrains_peering_bit/top_right_corner = 1
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 1
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_right_corner = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 1
9:3/0/terrains_peering_bit/top_left_corner = 1
9:3/0/terrains_peering_bit/top_side = 1
9:3/0/terrains_peering_bit/top_right_corner = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 1
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 1
0:4/0/terrains_peering_bit/bottom_right_corner = 0
0:4/0/terrains_peering_bit/bottom_side = 1
0:4/0/terrains_peering_bit/bottom_left_corner = 1
0:4/0/terrains_peering_bit/left_side = 1
0:4/0/terrains_peering_bit/top_left_corner = 1
0:4/0/terrains_peering_bit/top_side = 1
0:4/0/terrains_peering_bit/top_right_corner = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 1
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 1
1:4/0/terrains_peering_bit/bottom_right_corner = 0
1:4/0/terrains_peering_bit/bottom_side = 0
1:4/0/terrains_peering_bit/bottom_left_corner = 0
1:4/0/terrains_peering_bit/left_side = 1
1:4/0/terrains_peering_bit/top_left_corner = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 1
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/right_side = 1
2:4/0/terrains_peering_bit/bottom_right_corner = 1
2:4/0/terrains_peering_bit/bottom_side = 1
2:4/0/terrains_peering_bit/bottom_left_corner = 0
2:4/0/terrains_peering_bit/left_side = 1
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 1
2:4/0/terrains_peering_bit/top_right_corner = 1
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 1
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:4/0/terrains_peering_bit/right_side = 1
4:4/0/terrains_peering_bit/bottom_right_corner = 0
4:4/0/terrains_peering_bit/bottom_side = 1
4:4/0/terrains_peering_bit/bottom_left_corner = 0
4:4/0/terrains_peering_bit/left_side = 1
4:4/0/terrains_peering_bit/top_left_corner = 0
4:4/0/terrains_peering_bit/top_side = 1
4:4/0/terrains_peering_bit/top_right_corner = 0
0:6/0 = 0
0:6/0/terrain_set = 0
0:6/0/terrain = 1
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:6/0/terrains_peering_bit/right_side = 0
0:6/0/terrains_peering_bit/bottom_right_corner = 0
0:6/0/terrains_peering_bit/bottom_side = 1
0:6/0/terrains_peering_bit/bottom_left_corner = 1
0:6/0/terrains_peering_bit/left_side = 1
0:6/0/terrains_peering_bit/top_left_corner = 0
0:6/0/terrains_peering_bit/top_side = 1
0:6/0/terrains_peering_bit/top_right_corner = 0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 1
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:6/0/terrains_peering_bit/right_side = 1
2:6/0/terrains_peering_bit/bottom_right_corner = 1
2:6/0/terrains_peering_bit/bottom_side = 1
2:6/0/terrains_peering_bit/bottom_left_corner = 0
2:6/0/terrains_peering_bit/left_side = 0
2:6/0/terrains_peering_bit/top_left_corner = 0
2:6/0/terrains_peering_bit/top_side = 1
2:6/0/terrains_peering_bit/top_right_corner = 0
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 1
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:6/0/terrains_peering_bit/right_side = 1
4:6/0/terrains_peering_bit/bottom_right_corner = 1
4:6/0/terrains_peering_bit/bottom_side = 1
4:6/0/terrains_peering_bit/bottom_left_corner = 0
4:6/0/terrains_peering_bit/left_side = 1
4:6/0/terrains_peering_bit/top_left_corner = 0
4:6/0/terrains_peering_bit/top_side = 0
4:6/0/terrains_peering_bit/top_right_corner = 0
6:6/0 = 0
6:6/0/terrain_set = 0
6:6/0/terrain = 1
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:6/0/terrains_peering_bit/right_side = 1
6:6/0/terrains_peering_bit/bottom_right_corner = 0
6:6/0/terrains_peering_bit/bottom_side = 0
6:6/0/terrains_peering_bit/bottom_left_corner = 0
6:6/0/terrains_peering_bit/left_side = 1
6:6/0/terrains_peering_bit/top_left_corner = 0
6:6/0/terrains_peering_bit/top_side = 1
6:6/0/terrains_peering_bit/top_right_corner = 1
0:8/0 = 0
0:8/0/terrain_set = 0
0:8/0/terrain = 1
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:8/0/terrains_peering_bit/right_side = 0
0:8/0/terrains_peering_bit/bottom_right_corner = 0
0:8/0/terrains_peering_bit/bottom_side = 1
0:8/0/terrains_peering_bit/bottom_left_corner = 0
0:8/0/terrains_peering_bit/left_side = 1
0:8/0/terrains_peering_bit/top_left_corner = 0
0:8/0/terrains_peering_bit/top_side = 1
0:8/0/terrains_peering_bit/top_right_corner = 0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 1
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:8/0/terrains_peering_bit/right_side = 1
2:8/0/terrains_peering_bit/bottom_right_corner = 0
2:8/0/terrains_peering_bit/bottom_side = 1
2:8/0/terrains_peering_bit/bottom_left_corner = 0
2:8/0/terrains_peering_bit/left_side = 0
2:8/0/terrains_peering_bit/top_left_corner = 0
2:8/0/terrains_peering_bit/top_side = 1
2:8/0/terrains_peering_bit/top_right_corner = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 1
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:8/0/terrains_peering_bit/right_side = 1
4:8/0/terrains_peering_bit/bottom_right_corner = 0
4:8/0/terrains_peering_bit/bottom_side = 1
4:8/0/terrains_peering_bit/bottom_left_corner = 0
4:8/0/terrains_peering_bit/left_side = 1
4:8/0/terrains_peering_bit/top_left_corner = 0
4:8/0/terrains_peering_bit/top_side = 0
4:8/0/terrains_peering_bit/top_right_corner = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 1
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:8/0/terrains_peering_bit/right_side = 1
6:8/0/terrains_peering_bit/bottom_right_corner = 0
6:8/0/terrains_peering_bit/bottom_side = 0
6:8/0/terrains_peering_bit/bottom_left_corner = 0
6:8/0/terrains_peering_bit/left_side = 1
6:8/0/terrains_peering_bit/top_left_corner = 0
6:8/0/terrains_peering_bit/top_side = 1
6:8/0/terrains_peering_bit/top_right_corner = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/terrain = 1
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:10/0/terrains_peering_bit/right_side = 0
0:10/0/terrains_peering_bit/bottom_right_corner = 0
0:10/0/terrains_peering_bit/bottom_side = 1
0:10/0/terrains_peering_bit/bottom_left_corner = 0
0:10/0/terrains_peering_bit/left_side = 1
0:10/0/terrains_peering_bit/top_left_corner = 1
0:10/0/terrains_peering_bit/top_side = 1
0:10/0/terrains_peering_bit/top_right_corner = 0
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/terrain = 1
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:10/0/terrains_peering_bit/right_side = 1
2:10/0/terrains_peering_bit/bottom_right_corner = 0
2:10/0/terrains_peering_bit/bottom_side = 1
2:10/0/terrains_peering_bit/bottom_left_corner = 0
2:10/0/terrains_peering_bit/left_side = 0
2:10/0/terrains_peering_bit/top_left_corner = 0
2:10/0/terrains_peering_bit/top_side = 1
2:10/0/terrains_peering_bit/top_right_corner = 1
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 1
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:10/0/terrains_peering_bit/right_side = 1
4:10/0/terrains_peering_bit/bottom_right_corner = 0
4:10/0/terrains_peering_bit/bottom_side = 1
4:10/0/terrains_peering_bit/bottom_left_corner = 1
4:10/0/terrains_peering_bit/left_side = 1
4:10/0/terrains_peering_bit/top_left_corner = 0
4:10/0/terrains_peering_bit/top_side = 0
4:10/0/terrains_peering_bit/top_right_corner = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 1
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:10/0/terrains_peering_bit/right_side = 1
6:10/0/terrains_peering_bit/bottom_right_corner = 0
6:10/0/terrains_peering_bit/bottom_side = 0
6:10/0/terrains_peering_bit/bottom_left_corner = 0
6:10/0/terrains_peering_bit/left_side = 1
6:10/0/terrains_peering_bit/top_left_corner = 1
6:10/0/terrains_peering_bit/top_side = 1
6:10/0/terrains_peering_bit/top_right_corner = 0
0:12/0 = 0
0:12/0/terrain_set = 0
0:12/0/terrain = 1
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:12/0/terrains_peering_bit/right_side = 1
0:12/0/terrains_peering_bit/bottom_right_corner = 0
0:12/0/terrains_peering_bit/bottom_side = 1
0:12/0/terrains_peering_bit/bottom_left_corner = 0
0:12/0/terrains_peering_bit/left_side = 0
0:12/0/terrains_peering_bit/top_left_corner = 0
0:12/0/terrains_peering_bit/top_side = 0
0:12/0/terrains_peering_bit/top_right_corner = 0
2:12/0 = 0
2:12/0/terrain_set = 0
2:12/0/terrain = 1
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:12/0/terrains_peering_bit/right_side = 0
2:12/0/terrains_peering_bit/bottom_right_corner = 0
2:12/0/terrains_peering_bit/bottom_side = 1
2:12/0/terrains_peering_bit/bottom_left_corner = 0
2:12/0/terrains_peering_bit/left_side = 1
2:12/0/terrains_peering_bit/top_left_corner = 0
2:12/0/terrains_peering_bit/top_side = 0
2:12/0/terrains_peering_bit/top_right_corner = 0
4:12/0 = 0
4:12/0/terrain_set = 0
4:12/0/terrain = 1
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:12/0/terrains_peering_bit/right_side = 1
4:12/0/terrains_peering_bit/bottom_right_corner = 0
4:12/0/terrains_peering_bit/bottom_side = 1
4:12/0/terrains_peering_bit/bottom_left_corner = 0
4:12/0/terrains_peering_bit/left_side = 1
4:12/0/terrains_peering_bit/top_left_corner = 1
4:12/0/terrains_peering_bit/top_side = 1
4:12/0/terrains_peering_bit/top_right_corner = 0
6:12/0 = 0
6:12/0/terrain_set = 0
6:12/0/terrain = 1
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:12/0/terrains_peering_bit/right_side = 1
6:12/0/terrains_peering_bit/bottom_right_corner = 0
6:12/0/terrains_peering_bit/bottom_side = 1
6:12/0/terrains_peering_bit/bottom_left_corner = 0
6:12/0/terrains_peering_bit/left_side = 1
6:12/0/terrains_peering_bit/top_left_corner = 0
6:12/0/terrains_peering_bit/top_side = 1
6:12/0/terrains_peering_bit/top_right_corner = 1
0:14/0 = 0
0:14/0/terrain_set = 0
0:14/0/terrain = 1
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:14/0/terrains_peering_bit/right_side = 1
0:14/0/terrains_peering_bit/bottom_right_corner = 0
0:14/0/terrains_peering_bit/bottom_side = 0
0:14/0/terrains_peering_bit/bottom_left_corner = 0
0:14/0/terrains_peering_bit/left_side = 0
0:14/0/terrains_peering_bit/top_left_corner = 0
0:14/0/terrains_peering_bit/top_side = 1
0:14/0/terrains_peering_bit/top_right_corner = 0
2:14/0 = 0
2:14/0/terrain_set = 0
2:14/0/terrain = 1
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:14/0/terrains_peering_bit/right_side = 0
2:14/0/terrains_peering_bit/bottom_right_corner = 0
2:14/0/terrains_peering_bit/bottom_side = 0
2:14/0/terrains_peering_bit/bottom_left_corner = 0
2:14/0/terrains_peering_bit/left_side = 1
2:14/0/terrains_peering_bit/top_left_corner = 0
2:14/0/terrains_peering_bit/top_side = 1
2:14/0/terrains_peering_bit/top_right_corner = 0
4:14/0 = 0
4:14/0/terrain_set = 0
4:14/0/terrain = 1
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:14/0/terrains_peering_bit/right_side = 1
4:14/0/terrains_peering_bit/bottom_right_corner = 0
4:14/0/terrains_peering_bit/bottom_side = 1
4:14/0/terrains_peering_bit/bottom_left_corner = 1
4:14/0/terrains_peering_bit/left_side = 1
4:14/0/terrains_peering_bit/top_left_corner = 0
4:14/0/terrains_peering_bit/top_side = 1
4:14/0/terrains_peering_bit/top_right_corner = 0
6:14/0 = 0
6:14/0/terrain_set = 0
6:14/0/terrain = 1
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:14/0/terrains_peering_bit/right_side = 1
6:14/0/terrains_peering_bit/bottom_right_corner = 1
6:14/0/terrains_peering_bit/bottom_side = 1
6:14/0/terrains_peering_bit/bottom_left_corner = 0
6:14/0/terrains_peering_bit/left_side = 1
6:14/0/terrains_peering_bit/top_left_corner = 0
6:14/0/terrains_peering_bit/top_side = 1
6:14/0/terrains_peering_bit/top_right_corner = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jo7y6"]
texture = ExtResource("4_wqvht")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 16, -6.5, 16, 16, -16, 7.5)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jjf5a"]
texture = ExtResource("5_khaka")
texture_region_size = Vector2i(32, 32)
0:0/size_in_atlas = Vector2i(1, 2)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 16)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-12, 6.5, -12, 16, 12, 16, 12, 6.5)
[sub_resource type="TileSet" id="TileSet_ec4e2"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Gras"
terrain_set_0/terrain_0/color = Color(0, 0.309804, 0.121569, 1)
terrain_set_0/terrain_1/name = "Waer"
terrain_set_0/terrain_1/color = Color(0, 0.403922, 0.682353, 1)
sources/0 = SubResource("TileSetAtlasSource_rehi1")
sources/1 = SubResource("TileSetAtlasSource_boysm")
sources/2 = SubResource("TileSetAtlasSource_k4a2y")
sources/3 = SubResource("TileSetAtlasSource_jo7y6")
sources/4 = SubResource("TileSetAtlasSource_jjf5a")
[node name="Environment" type="Node2D"]
script = ExtResource("1_hiyqm")
[node name="TileMap" type="TileMap" parent="."]
texture_filter = 1
tile_set = SubResource("TileSet_ec4e2")
cell_quadrant_size = 32
format = 2
layer_0/name = "Ground"
layer_1/name = "Sunk"
layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = false
layer_1/y_sort_origin = 0
layer_1/z_index = 0
layer_1/tile_data = PackedInt32Array()
layer_2/name = "Ground Objects"
layer_2/enabled = true
layer_2/modulate = Color(1, 1, 1, 1)
layer_2/y_sort_enabled = false
layer_2/y_sort_origin = 0
layer_2/z_index = 0
layer_2/tile_data = PackedInt32Array()